Releases: maximcapra/MCHoudiniLabs
New HDAs
Added more tools:
MC Align: aligns geo to target geo based on a point triangle. Optionally just computes the xform matrix between source and target
MC Point Deform: Faster Algorithm than the built in Point Deformer. Very good for extremely high points counts. Also added deformation based on piece attributes.
MC Quadify: Turns triangle meshes into quad meshes.
MC Water Drip: comic like water drip simulation system with various parameters and collision options.
MC Water Flow: cheap particle simulation with additional cell forces to fake water like flow behaviour.
New Tools
MC AO: computes monte carlo ambient occlusion in a wrangle (saved in Cd) and optionally computes curvature and writes it into red and green channels of Cd (convex and concave)
MC Helix: takes a curve as an input, resamples it and makes a helix curve from it
Added mc.json for package style installation
v1.0
Initial Release with the following tools:
HDA - camercull: deletes points based on camera frustrum
HDA - filecache: convenient clone of the original filecache with additional path options
HDA - hqscheduler: clone with defaults for our pipeline
HDA - lag: geo lag and motion blur with additional noise settings
shelf tools: various after effects imports and exports, splitting geo nodes based on attributes, open explorer to working directory
examples: houdini.env template
examples: hscript and hython command line batch for batch rendering
VEX - subdiv: test function for subdividing geo