-
New Tales
- France
- maxbrundev.com
- @maxbrundev
- @maxbrundev
- in/maxbrun
Lists (1)
Sort Name ascending (A-Z)
Stars
A game engine with an emphasis on real-time cutting-edge solutions
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Build WickedShooter's exe, content not included
Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.
Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.
A shader-based software renderer written from scratch in C89
Implementation of the paper Interactive Indirect Illumination Using Voxel Cone Tracing
Physically based renderer demo written using Vulkan.
Code accompanying the blog post on bvh construction.
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…
Single-header BVH construction and traversal library.
A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer
A Vulkan implementation of HashDAG, sponsored by Aidan-Sanders.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Interactively Modifying Compressed Sparse Voxel Representations
Test cases for Writing a C Compiler
An IntelliJ plugin which allows you to edit diagrams.net (formerly known as draw.io) diagrams directly in IntelliJ!
3D C++ Game Engine - yet another open source game engine
A unified framework for implementing ability systems in Unity
A C++ compile-time math library using generalized constant expressions
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A fast entity component system (ECS) for C & C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more