Skip to content
View maxbrundev's full-sized avatar
🚀
Focusing
🚀
Focusing

Block or report maxbrundev

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,349 195 Updated Feb 11, 2025

🎮 Personal open-source cross-platform game engine

C++ 24 2 Updated Feb 9, 2025

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 7,290 485 Updated Feb 10, 2025

Build WickedShooter's exe, content not included

C++ 5 Updated Feb 7, 2025

Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.

C++ 150 3 Updated Feb 6, 2025

Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.

C++ 1,929 127 Updated Feb 9, 2025

A shader-based software renderer written from scratch in C89

C 2,526 281 Updated Mar 6, 2021

Implementation of the paper Interactive Indirect Illumination Using Voxel Cone Tracing

C++ 5 1 Updated Sep 1, 2020

Physically based renderer demo written using Vulkan.

C 73 Updated Nov 11, 2024

Code accompanying the blog post on bvh construction.

C 406 40 Updated Oct 5, 2024

tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or gener…

C++ 124 9 Updated Apr 14, 2024

Single-header BVH construction and traversal library.

C++ 727 37 Updated Feb 9, 2025

A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer

C++ 82 1 Updated Nov 8, 2024

A Vulkan implementation of HashDAG, sponsored by Aidan-Sanders.

C++ 9 2 Updated Oct 9, 2024

High Performance Colourspace Manipulation in R

R 136 14 Updated May 13, 2024

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 642 56 Updated Oct 23, 2024
C++ 1,638 72 Updated Jan 24, 2025

A graphics Framework/Game Engine

C++ 9 2 Updated Jul 9, 2022

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 1,904 178 Updated Feb 9, 2024

Interactively Modifying Compressed Sparse Voxel Representations

C++ 134 8 Updated Jan 3, 2024

Test cases for Writing a C Compiler

C 209 36 Updated Jan 23, 2025

An IntelliJ plugin which allows you to edit diagrams.net (formerly known as draw.io) diagrams directly in IntelliJ!

Kotlin 135 15 Updated Jan 30, 2025

3D C++ Game Engine - yet another open source game engine

C++ 3,571 404 Updated Dec 28, 2024

A unified framework for implementing ability systems in Unity

C# 988 197 Updated Aug 12, 2022

A C++ compile-time math library using generalized constant expressions

C++ 753 65 Updated Jun 22, 2024

Frame profiler

C++ 10,732 733 Updated Feb 10, 2025

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

C++ 1,004 150 Updated Jan 4, 2024

A fast entity component system (ECS) for C & C++

C 6,709 480 Updated Feb 11, 2025

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 10,574 912 Updated Feb 11, 2025
Next