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Releases: maxand-re/JavaRyGameEngine

Alpha 0.0.7

02 Nov 12:28
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Alpha 0.0.7 Pre-release
Pre-release
  • Rewriting Engine Game Loop
  • Engine now working with delta, and not ticks /!\
  • Fixing TileMap bug (translucent)
  • Fixing SplashScreen
  • Fixing Drawing outside screen detector

Pre-release: Can contain some bugs

Alpha 0.0.6b

02 Nov 11:24
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  • TileMap performance improved

Alpha 0.0.6

02 Nov 01:28
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  • TileMap improved (with a TileMapChunk system in the back (don't take care of it))
  • Camera Rotation

  • And some others perfomance improvements and minor change.

Alpha 0.0.5

31 Oct 21:33
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  • Get the size of Image directly (.getWidth(), .getHeight())
  • Resource can be include directly without PathType (default: PathType.OUTSIDE)
  • zindex -> layer
  • Get the current version of RGE (Statistics.VERSION)
  • NEW! TileMap
  • Get the distance between two Vector2D (Vector2D.distance(vec2))

  • And some performance improvements

Alpha 0.0.4

23 Apr 17:15
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  • Adding SoundManager (not 100% finished yet)
  • Adding init(Engine engine) in GameObject
  • Adding ButtonBuilder (to create Button)
  • Adding onClickExit() in the ButtonListener

  • SceneManager.scenes is now in static
  • FontLoader.getDefaultFont // FontLoader.getLoadedFonts is now in static
  • Entity don't need Engine to be declared
  • Reorganised InformationsPanel and not need Engine
  • Reorganised SplashScreen and not need Engine

  • MouseListener bug with buttonsPressed fixed

Alpha 0.0.3

22 Apr 13:44
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  • Adding some Listeners
  • Adding Button module (not 100% finished and can be changed in the future)
  • Optimizing Font system

Alpha 0.0.2b

20 Apr 22:01
bb90d95
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  • Bug fixed with the resizing in SpriteSheatLoader

Alpha 0.0.2

20 Apr 21:30
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  • Adding Sprites system

Alpha 0.0.1

19 Apr 23:50
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It's a version in development (pre-release),
tell us all bugs, and ideas you have in "issues".

Thanks to use RGE !

(Soon: Sprites, SpritesAnimations, SoundManager etc...)