Releases: maxand-re/JavaRyGameEngine
Releases · maxand-re/JavaRyGameEngine
Alpha 0.0.7
- Rewriting Engine Game Loop
- Engine now working with delta, and not ticks /!\
- Fixing TileMap bug (translucent)
- Fixing SplashScreen
- Fixing Drawing outside screen detector
Pre-release: Can contain some bugs
Alpha 0.0.6b
- TileMap performance improved
Alpha 0.0.6
- TileMap improved (with a TileMapChunk system in the back (don't take care of it))
- Camera Rotation
- And some others perfomance improvements and minor change.
Alpha 0.0.5
- Get the size of Image directly (.getWidth(), .getHeight())
- Resource can be include directly without PathType (default: PathType.OUTSIDE)
- zindex -> layer
- Get the current version of RGE (Statistics.VERSION)
- NEW! TileMap
- Get the distance between two Vector2D (Vector2D.distance(vec2))
- And some performance improvements
Alpha 0.0.4
- Adding SoundManager (not 100% finished yet)
- Adding init(Engine engine) in GameObject
- Adding ButtonBuilder (to create Button)
- Adding onClickExit() in the ButtonListener
- SceneManager.scenes is now in static
- FontLoader.getDefaultFont // FontLoader.getLoadedFonts is now in static
- Entity don't need Engine to be declared
- Reorganised InformationsPanel and not need Engine
- Reorganised SplashScreen and not need Engine
- MouseListener bug with buttonsPressed fixed
Alpha 0.0.3
- Adding some Listeners
- Adding Button module (not 100% finished and can be changed in the future)
- Optimizing Font system
Alpha 0.0.2b
- Bug fixed with the resizing in SpriteSheatLoader
Alpha 0.0.2
- Adding Sprites system
Alpha 0.0.1
It's a version in development (pre-release),
tell us all bugs, and ideas you have in "issues".
Thanks to use RGE !
(Soon: Sprites, SpritesAnimations, SoundManager etc...)