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Implement key changing #13
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This needs to be done in the base case of the recursion.
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erm, maybe. Apparently every level holds it's keys instead of consulting their children...
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Right, that actually made sense to me. This is something that doesn't need to be recomputed on the fly all the time, and since the cyclers are all deep-copied, I am not concerned about someone changing a key in an underlying cycler (although, I should add a test for that...).
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Ah, looks like I didn't rebase properly! Once I rebased on top of the recently merged PR which deepcopies just about everything, the above problem goes away. Now, I will see about the original failure.
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and the original problem is solved, and the remaining exception turns out to be an error in the test I wrote. Now, I'll add a some more tests to make sure what we just encountered doesn't happen again.
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Great!
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And it is a good thing I did that. Found a way to break cycler.