I'm Mathe, a student and developer based in Toulouse, France. I like building things close to the machine — game engines, simulations, debugging tools and visualizers — and I'm continuing my studies with a clear goal: working in software / tool development or embedded & low-level programming.
🇫🇷 En français
Je suis Mathe, étudiant et développeur. Je poursuis mes études avec pour objectif le développement logiciel / outils ou l'embarqué / bas niveau. Je construis des moteurs de jeu, des outils de debug et de visualisation. Je suis ouvert aux offres, demandes et questions : mathieumousset6@gmail.com
| Languages | |
| Engines & libs | |
| Dev environment | |
| AI tools |
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| Focus | ECS Engines architecture · Visualization · Embedded board design & software · Scientific tools · CLI & desktop tools |
Don't hesitate to follow me or star some projects to stay up to date.
| Project | What it is | Stack |
|---|---|---|
| OpenPrismaMotion | Open-source optical-flow visualizer: turns a video into pixel-motion arrows (CLI + desktop app) | C# .NET OpenCV |
| EmbeDeb | Debugging & behaviours analysis framework for embedded devices: lightweight protocol, C++ header on the device side, C# interpreter and visualisation on the desktop side | C/C++17 C# WPF |
| Koji ^ | 3D game engine built around an ECS (EnTT, bgfx, GLFW, ReactPhysics3D, Assimp) — work in progress | C++ CMake |
| Ctrl2D ^ | Lightweight 2D engine with a real-time scene editor (Dear ImGui) on top of raylib | C++20 raylib ImGui |
| Sacard-Jet ^ | 3D gravity simulation of multiple celestial bodies | C# |
| NumMaths | MicroPython scripts for NumWorks calculators: calculus + the path to the solution | Python |
^ Older projects: the code quality may be lower and they may not be actively maintained.
I'm open to offers, requests and questions — don't hesitate to write to me!
Mathe · @mathe-man
Student · Software & tools · Embedded & low-level
Thanks for stopping by — let's build something. ✌️

