Skip to content
View mathe-man's full-sized avatar

Block or report mathe-man

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
mathe-man/README.md

About me

I'm Mathe, a student and developer based in Toulouse, France. I like building things close to the machine — game engines, simulations, debugging tools and visualizers — and I'm continuing my studies with a clear goal: working in software / tool development or embedded & low-level programming.

🇫🇷 En français

Je suis Mathe, étudiant et développeur. Je poursuis mes études avec pour objectif le développement logiciel / outils ou l'embarqué / bas niveau. Je construis des moteurs de jeu, des outils de debug et de visualisation. Je suis ouvert aux offres, demandes et questions : mathieumousset6@gmail.com

Skills

Languages C#, C++, Python, JavaScript
Engines & libs Unity, .NET, OpenCV, CMake
Dev environment Visual Studio, Rider, CLion, Pycharm, Git, GitHub, GitHub Actions, Windows, Linux
AI tools Claude ChatGPT
Focus ECS Engines architecture · Visualization · Embedded board design & software · Scientific tools · CLI & desktop tools

Featured projects

Don't hesitate to follow me or star some projects to stay up to date.

Project What it is Stack
OpenPrismaMotion Open-source optical-flow visualizer: turns a video into pixel-motion arrows (CLI + desktop app) C# .NET OpenCV
EmbeDeb Debugging & behaviours analysis framework for embedded devices: lightweight protocol, C++ header on the device side, C# interpreter and visualisation on the desktop side C/C++17 C# WPF
Koji ^ 3D game engine built around an ECS (EnTT, bgfx, GLFW, ReactPhysics3D, Assimp) — work in progress C++ CMake
Ctrl2D ^ Lightweight 2D engine with a real-time scene editor (Dear ImGui) on top of raylib C++20 raylib ImGui
Sacard-Jet ^ 3D gravity simulation of multiple celestial bodies C#
NumMaths MicroPython scripts for NumWorks calculators: calculus + the path to the solution Python

^ Older projects: the code quality may be lower and they may not be actively maintained.

GitHub stats

Get in touch 📫

I'm open to offers, requests and questions — don't hesitate to write to me!

Email GitHub


mathe-man

Mathe · @mathe-man
Student · Software & tools · Embedded & low-level

Thanks for stopping by — let's build something. ✌️

Pinned Loading

  1. OpenPrismaMotion OpenPrismaMotion Public

    An open source software to visualize pixels movement along time from a video

    C# 3

  2. EmbeDeb EmbeDeb Public

    Embedeb is a single header C++ library helping you debugging and tracking the behavior of your embedded programs.

    C# 2

  3. Koji Koji Public

    A 3d game engine

    C++ 1

  4. Ctrl2D Ctrl2D Public

    Can be use to make game or just 2D rendering

    C++ 2

  5. Sacard-Jet Sacard-Jet Public

    A 3d gravity simulation engine

    C# 1

  6. NumMaths NumMaths Public

    A collection of python script adapted for Numworks calculators. Calculus and path to the solution. Compatible with any device using MicroPython 1.17 or Python 3.4 and higher

    Python 1