A simple planet shader based on Sebastian Lague's Coding Adventure: Procedural Moons and Planets videos. Github link
There is currently a bug with how the depth or ray cast is implemented, causing the water to move as you approach.
Uses the Bevy engine and Rapier physics engine. Based on the Bevy Game Template.
- Start the native app:
cargo run
- Start the web build:
trunk serve
- requires [trunk]:
cargo install --locked trunk
- requires
wasm32-unknown-unknown
target:rustup target add wasm32-unknown-unknown
- this will serve your app on
8080
and automatically rebuild + reload it after code changes
- requires [trunk]:
This project is licensed under CC0 1.0 Universal