added *_projectile equipment mapping for grenades #187
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
HLTV link
clg-red-vs-star-spangled-fraggers-m2-train-p1.dem
At tick number 118792 there is a
PlayerHurt
event withEqUnknown
weapon. In the game the player was hurt with molotov projectile, which is stored as"molotov_projectile"
in the raw event data. However, in the library we don't have mapping for this string (although we have it for"molotovprojectile"
). I assumed that the similar problem may arise with other types of projectiles so I added appropriate mapping for them as well.