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Add glGetActiveUniformsiv to GPU command buffer.
To improve performance, again we try to fetch all the info once through an internal command glGetUniformsES3CHROMIUM. Basically it gets all the information that can be provided by glGetActiveUniformsiv except for those that can already be queried through glGetActiveUniform, which will be cached on the client side through internal command glGetProgramInfoCHROMIUM. BUG=429053 TEST=gpu_unittests R=piman@chromium.org NOTRY=true Review URL: https://codereview.chromium.org/921023002 Cr-Commit-Position: refs/heads/master@{#316666}
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