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viz: Separate SharedImageInterface in Process from CommandBuffer
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Refactor the SharedImageInterface inside InProcessCommandBuffer so that
it could be used for other Viz in process cases. Mainly this will help
set up to use viz::BufferQueue for SkiaRenderer.

R=ericrk
Bug: 1042538

Change-Id: If2e5486d68d38452975fe035a5de59a06bc0a3e6
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1998283
Commit-Queue: weiliangc <weiliangc@chromium.org>
Reviewed-by: Eric Karl <ericrk@chromium.org>
Cr-Commit-Position: refs/heads/master@{#734309}
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weiliangc authored and Commit Bot committed Jan 23, 2020
1 parent 9e9dadd commit 7cf2b53
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Showing 5 changed files with 695 additions and 352 deletions.
6 changes: 3 additions & 3 deletions gpu/ipc/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@ component("gl_in_process_context") {
"in_process_command_buffer.h",
"scheduler_sequence.cc",
"scheduler_sequence.h",
"shared_image_interface_in_process.cc",
"shared_image_interface_in_process.h",
"single_task_sequence.h",
]

Expand Down Expand Up @@ -66,9 +68,7 @@ component("gpu_thread_holder") {

defines = [ "IS_GPU_THREAD_HOLDER_IMPL" ]

public_deps = [
"//gpu/config",
]
public_deps = [ "//gpu/config" ]

deps = [
":gl_in_process_context",
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