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Make compound backing work with D3DImageBacking
Removes the shared memory segment support from D3DImageBacking and use compound backing instead. D3DImageBacking supports readback from texture to memory so add SharedImageBacking::ReadbackToMemory() for compound backing to use. The CopyToGpuMemoryBuffer() implementation is moved to compound backing as well. Bug: 1293509 Change-Id: Iaed0df60be5f629a54c62a36ce952f926d9c65d4 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3852364 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Kyle Charbonneau <kylechar@chromium.org> Cr-Commit-Position: refs/heads/main@{#1044702}
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Chromium LUCI CQ
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