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Cleanup GrGLInterface factories in Chromium in order to remove old na…
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…mes and workaround code in Skia.

Skia-side change at https://codereview.chromium.org/149533002/

Review URL: https://codereview.chromium.org/143263014

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@254157 0039d316-1c4b-4281-b951-d872f2087c98
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bsalomon@google.com committed Feb 28, 2014
1 parent ba1b33e commit 08d9574
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Showing 5 changed files with 252 additions and 234 deletions.
7 changes: 5 additions & 2 deletions cc/test/test_in_process_context_provider.cc
Original file line number Diff line number Diff line change
Expand Up @@ -85,15 +85,18 @@ static void BindGrContextCallback(const GrGLInterface* interface) {
TestInProcessContextProvider* context_provider =
reinterpret_cast<TestInProcessContextProvider*>(interface->fCallbackData);

// Make sure the gles2 library is initialized first on exactly one thread.
g_gles2_initializer.Get();
gles2::SetGLContext(context_provider->ContextGL());
}

class GrContext* TestInProcessContextProvider::GrContext() {
if (gr_context_)
return gr_context_.get();

// The GrGLInterface factory will make GL calls using the C GLES2 interface.
// Make sure the gles2 library is initialized first on exactly one thread.
g_gles2_initializer.Get();
gles2::SetGLContext(ContextGL());

skia::RefPtr<GrGLInterface> interface =
skia::AdoptRef(skia_bindings::CreateCommandBufferSkiaGLBinding());
interface->fCallback = BindGrContextCallback;
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Original file line number Diff line number Diff line change
Expand Up @@ -1341,6 +1341,7 @@ DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
WGC3Denum, WGC3Dsizei, WGC3Dsizei)

GrGLInterface* WebGraphicsContext3DCommandBufferImpl::createGrGLInterface() {
makeContextCurrent();
return skia_bindings::CreateCommandBufferSkiaGLBinding();
}

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219 changes: 113 additions & 106 deletions gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc
Original file line number Diff line number Diff line change
Expand Up @@ -16,116 +16,123 @@ namespace skia_bindings {

GrGLInterface* CreateCommandBufferSkiaGLBinding() {
GrGLInterface* interface = new GrGLInterface;
interface->fBindingsExported = kES2_GrGLBinding;
interface->fActiveTexture = glActiveTexture;
interface->fAttachShader = glAttachShader;
interface->fBindAttribLocation = glBindAttribLocation;
interface->fBindBuffer = glBindBuffer;
interface->fBindTexture = glBindTexture;
interface->fBindVertexArray = glBindVertexArrayOES;
interface->fBlendColor = glBlendColor;
interface->fBlendFunc = glBlendFunc;
interface->fBufferData = glBufferData;
interface->fBufferSubData = glBufferSubData;
interface->fClear = glClear;
interface->fClearColor = glClearColor;
interface->fClearStencil = glClearStencil;
interface->fColorMask = glColorMask;
interface->fCompileShader = glCompileShader;
interface->fCompressedTexImage2D = glCompressedTexImage2D;
interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
interface->fCreateProgram = glCreateProgram;
interface->fCreateShader = glCreateShader;
interface->fCullFace = glCullFace;
interface->fDeleteBuffers = glDeleteBuffers;
interface->fDeleteProgram = glDeleteProgram;
interface->fDeleteShader = glDeleteShader;
interface->fDeleteTextures = glDeleteTextures;
interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
interface->fDepthMask = glDepthMask;
interface->fDisable = glDisable;
interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
interface->fDrawArrays = glDrawArrays;
interface->fDrawElements = glDrawElements;
interface->fEnable = glEnable;
interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
interface->fFinish = glFinish;
interface->fFlush = glFlush;
interface->fFrontFace = glFrontFace;
interface->fGenBuffers = glGenBuffers;
interface->fGenTextures = glGenTextures;
interface->fGenVertexArrays = glGenVertexArraysOES;
interface->fGetBufferParameteriv = glGetBufferParameteriv;
interface->fGetError = glGetError;
interface->fGetIntegerv = glGetIntegerv;
interface->fGetProgramInfoLog = glGetProgramInfoLog;
interface->fGetProgramiv = glGetProgramiv;
interface->fGetShaderInfoLog = glGetShaderInfoLog;
interface->fGetShaderiv = glGetShaderiv;
interface->fGetString = glGetString;
interface->fGetUniformLocation = glGetUniformLocation;
interface->fLineWidth = glLineWidth;
interface->fLinkProgram = glLinkProgram;
interface->fPixelStorei = glPixelStorei;
interface->fReadPixels = glReadPixels;
interface->fScissor = glScissor;
interface->fShaderSource = glShaderSource;
interface->fStencilFunc = glStencilFunc;
interface->fStencilFuncSeparate = glStencilFuncSeparate;
interface->fStencilMask = glStencilMask;
interface->fStencilMaskSeparate = glStencilMaskSeparate;
interface->fStencilOp = glStencilOp;
interface->fStencilOpSeparate = glStencilOpSeparate;
interface->fTexImage2D = glTexImage2D;
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
interface->fTexStorage2D = glTexStorage2DEXT;
interface->fTexSubImage2D = glTexSubImage2D;
interface->fUniform1f = glUniform1f;
interface->fUniform1i = glUniform1i;
interface->fUniform1fv = glUniform1fv;
interface->fUniform1iv = glUniform1iv;
interface->fUniform2f = glUniform2f;
interface->fUniform2i = glUniform2i;
interface->fUniform2fv = glUniform2fv;
interface->fUniform2iv = glUniform2iv;
interface->fUniform3f = glUniform3f;
interface->fUniform3i = glUniform3i;
interface->fUniform3fv = glUniform3fv;
interface->fUniform3iv = glUniform3iv;
interface->fUniform4f = glUniform4f;
interface->fUniform4i = glUniform4i;
interface->fUniform4fv = glUniform4fv;
interface->fUniform4iv = glUniform4iv;
interface->fUniformMatrix2fv = glUniformMatrix2fv;
interface->fUniformMatrix3fv = glUniformMatrix3fv;
interface->fUniformMatrix4fv = glUniformMatrix4fv;
interface->fUseProgram = glUseProgram;
interface->fVertexAttrib4fv = glVertexAttrib4fv;
interface->fVertexAttribPointer = glVertexAttribPointer;
interface->fViewport = glViewport;
interface->fBindFramebuffer = glBindFramebuffer;
interface->fBindRenderbuffer = glBindRenderbuffer;
interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
interface->fDeleteFramebuffers = glDeleteFramebuffers;
interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
interface->fFramebufferTexture2D = glFramebufferTexture2D;
interface->fFramebufferTexture2DMultisample =
interface->fStandard = kGLES_GrGLStandard;
interface->fExtensions.init(kGLES_GrGLStandard,
glGetString,
NULL,
glGetIntegerv);

GrGLInterface::Functions* functions = &interface->fFunctions;
functions->fActiveTexture = glActiveTexture;
functions->fAttachShader = glAttachShader;
functions->fBindAttribLocation = glBindAttribLocation;
functions->fBindBuffer = glBindBuffer;
functions->fBindTexture = glBindTexture;
functions->fBindVertexArray = glBindVertexArrayOES;
functions->fBlendColor = glBlendColor;
functions->fBlendFunc = glBlendFunc;
functions->fBufferData = glBufferData;
functions->fBufferSubData = glBufferSubData;
functions->fClear = glClear;
functions->fClearColor = glClearColor;
functions->fClearStencil = glClearStencil;
functions->fColorMask = glColorMask;
functions->fCompileShader = glCompileShader;
functions->fCompressedTexImage2D = glCompressedTexImage2D;
functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
functions->fCreateProgram = glCreateProgram;
functions->fCreateShader = glCreateShader;
functions->fCullFace = glCullFace;
functions->fDeleteBuffers = glDeleteBuffers;
functions->fDeleteProgram = glDeleteProgram;
functions->fDeleteShader = glDeleteShader;
functions->fDeleteTextures = glDeleteTextures;
functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
functions->fDepthMask = glDepthMask;
functions->fDisable = glDisable;
functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
functions->fDrawArrays = glDrawArrays;
functions->fDrawElements = glDrawElements;
functions->fEnable = glEnable;
functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
functions->fFinish = glFinish;
functions->fFlush = glFlush;
functions->fFrontFace = glFrontFace;
functions->fGenBuffers = glGenBuffers;
functions->fGenTextures = glGenTextures;
functions->fGenVertexArrays = glGenVertexArraysOES;
functions->fGetBufferParameteriv = glGetBufferParameteriv;
functions->fGetError = glGetError;
functions->fGetIntegerv = glGetIntegerv;
functions->fGetProgramInfoLog = glGetProgramInfoLog;
functions->fGetProgramiv = glGetProgramiv;
functions->fGetShaderInfoLog = glGetShaderInfoLog;
functions->fGetShaderiv = glGetShaderiv;
functions->fGetString = glGetString;
functions->fGetUniformLocation = glGetUniformLocation;
functions->fLineWidth = glLineWidth;
functions->fLinkProgram = glLinkProgram;
functions->fPixelStorei = glPixelStorei;
functions->fReadPixels = glReadPixels;
functions->fScissor = glScissor;
functions->fShaderSource = glShaderSource;
functions->fStencilFunc = glStencilFunc;
functions->fStencilFuncSeparate = glStencilFuncSeparate;
functions->fStencilMask = glStencilMask;
functions->fStencilMaskSeparate = glStencilMaskSeparate;
functions->fStencilOp = glStencilOp;
functions->fStencilOpSeparate = glStencilOpSeparate;
functions->fTexImage2D = glTexImage2D;
functions->fTexParameteri = glTexParameteri;
functions->fTexParameteriv = glTexParameteriv;
functions->fTexStorage2D = glTexStorage2DEXT;
functions->fTexSubImage2D = glTexSubImage2D;
functions->fUniform1f = glUniform1f;
functions->fUniform1i = glUniform1i;
functions->fUniform1fv = glUniform1fv;
functions->fUniform1iv = glUniform1iv;
functions->fUniform2f = glUniform2f;
functions->fUniform2i = glUniform2i;
functions->fUniform2fv = glUniform2fv;
functions->fUniform2iv = glUniform2iv;
functions->fUniform3f = glUniform3f;
functions->fUniform3i = glUniform3i;
functions->fUniform3fv = glUniform3fv;
functions->fUniform3iv = glUniform3iv;
functions->fUniform4f = glUniform4f;
functions->fUniform4i = glUniform4i;
functions->fUniform4fv = glUniform4fv;
functions->fUniform4iv = glUniform4iv;
functions->fUniformMatrix2fv = glUniformMatrix2fv;
functions->fUniformMatrix3fv = glUniformMatrix3fv;
functions->fUniformMatrix4fv = glUniformMatrix4fv;
functions->fUseProgram = glUseProgram;
functions->fVertexAttrib4fv = glVertexAttrib4fv;
functions->fVertexAttribPointer = glVertexAttribPointer;
functions->fViewport = glViewport;
functions->fBindFramebuffer = glBindFramebuffer;
functions->fBindRenderbuffer = glBindRenderbuffer;
functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
functions->fDeleteFramebuffers = glDeleteFramebuffers;
functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
functions->fFramebufferTexture2D = glFramebufferTexture2D;
functions->fFramebufferTexture2DMultisample =
glFramebufferTexture2DMultisampleEXT;
interface->fGenFramebuffers = glGenFramebuffers;
interface->fGenRenderbuffers = glGenRenderbuffers;
interface->fGetFramebufferAttachmentParameteriv =
functions->fGenFramebuffers = glGenFramebuffers;
functions->fGenRenderbuffers = glGenRenderbuffers;
functions->fGetFramebufferAttachmentParameteriv =
glGetFramebufferAttachmentParameteriv;
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
interface->fRenderbufferStorage = glRenderbufferStorage;
interface->fRenderbufferStorageMultisample =
functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
functions->fRenderbufferStorage = glRenderbufferStorage;
functions->fRenderbufferStorageMultisample =
glRenderbufferStorageMultisampleCHROMIUM;
interface->fRenderbufferStorageMultisampleES2EXT =
functions->fRenderbufferStorageMultisampleES2EXT =
glRenderbufferStorageMultisampleEXT;
interface->fBindUniformLocation = glBindUniformLocationCHROMIUM;
interface->fBlitFramebuffer = glBlitFramebufferCHROMIUM;
interface->fGenerateMipmap = glGenerateMipmap;
functions->fBindUniformLocation = glBindUniformLocationCHROMIUM;
functions->fBlitFramebuffer = glBlitFramebufferCHROMIUM;
functions->fGenerateMipmap = glGenerateMipmap;

return interface;
}

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