V1.0.0-rc.1
新特性
- 增加了Worker机制
- 增加了插件的动态Worker注入机制
- 增加了rbush索引和碰撞检测框架,可以用collisionScope设置Layer的碰撞检测范围
- TileLayer增加了深度搜索算法,提升了以2倍增大的瓦片体系的搜索性能
- 瓦片图片改为在worker中解析,防止图片解析占用主线程CPU
- 重新实现的独立Geometry编辑逻辑
- 很多性能优化,显著提升了VectorLayer上的绘制性能和交互性能
修改
一大堆bug修改,这里不再赘述
接下来的计划
补充index.d.ts 准备正式发布V1.0.0
贡献者
@deyihu @mrdonkey3 @guzhongren @wsw0108
Features
- Add worker infrastructure
- Add worker source dynamic injection for plugins
- Add rbush index and collision detection mechanism
- Add a depth-first search algorithm to improve TileLayer's performance
- Decode tile image in worker to prevent cpu blocks caused by image decode
- A new geometry editing implementation
- Performance improments for VectorLayer and map interaction
Bugs
Lots of bug fixes, too long to list here.
Next plan
Add index.d.ts and prepare for the release of V1.0.0
Contributors
@deyihu @mrdonkey3 @guzhongren @wsw0108
Thank you all!