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Include macOS binaries in XCFramework #5
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The SDK for MacOS has different APIs than SDK for iOS. I am not sure but I think slices in XCFramework should have the same APIs for all supported platforms. |
If it's significantly different for AppKit than maybe it's worth distributing separately, however, Mac Catalyst would have the same API as the iOS builds |
While building for Mac Catalyst using MapLibre Current error is
The path Test App settings: |
Mac Cataylist is tracked under #3 |
This PR is updating the version of this image's parent (`bionicbase`) to keep this image (`maplibreglnativeprivate`) up-to-date. It will be merged if all tests pass via `/merge-skip-owners`; if tests do not pass, it will require manual intervention. For more details please see the [docs about Automatic Updates](https://docs.lyft.net/eng/provisioningdocs/learning/automatic_updates.html). [Here is what's changed in `bionicbase`](lyft/containers@c6be0ea...126a7a7). REVIEWS WERE BYPASSED
…her-styles Include render tree setup in frame time, use `util::MonotonicTimer`.
The existing XCFramework you're distributing could be expanded to include the macOS platform alongside iOS and iOS Simulator (and Mac Catalyst)
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