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Include macOS binaries in XCFramework #5

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chrisballinger opened this issue Jan 16, 2021 · 4 comments
Closed

Include macOS binaries in XCFramework #5

chrisballinger opened this issue Jan 16, 2021 · 4 comments

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@chrisballinger
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The existing XCFramework you're distributing could be expanded to include the macOS platform alongside iOS and iOS Simulator (and Mac Catalyst)

@petr-pokorny-1
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The SDK for MacOS has different APIs than SDK for iOS. I am not sure but I think slices in XCFramework should have the same APIs for all supported platforms.

@chrisballinger
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If it's significantly different for AppKit than maybe it's worth distributing separately, however, Mac Catalyst would have the same API as the iOS builds

@roblabs
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roblabs commented Feb 21, 2021

While building for Mac Catalyst using MapLibre v5.10.0:

Current error is

While building for Mac Catalyst, no library for this platform was found in '/Users/roblabs/Library/Developer/Xcode/DerivedData/openmaptiles-ios-demo-btjolluihnwewhdsquzewzkiemgj/SourcePackages/artifacts/maplibre-gl-native/Mapbox.xcframework'.

The path .../SourcePackages/artifacts/maplibre-gl-native/ is where the Swift Packages artifacts are downloaded to.


Test App settings:

image

@petr-pokorny-1
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Mac Cataylist is tracked under #3
Closing.

nvanfleet referenced this issue in lyft/maplibre-gl-native Jul 28, 2022
This PR is updating the version of this image's parent (`bionicbase`) to keep this image (`maplibreglnativeprivate`) up-to-date.
It will be merged if all tests pass via `/merge-skip-owners`; if tests do not pass, it will require manual intervention.

For more details please see the [docs about Automatic Updates](https://docs.lyft.net/eng/provisioningdocs/learning/automatic_updates.html).

[Here is what's changed in `bionicbase`](lyft/containers@c6be0ea...126a7a7).

REVIEWS WERE BYPASSED
TimSylvester pushed a commit to WetDogWeather/maplibre-gl-native that referenced this issue Sep 8, 2023
…her-styles

Include render tree setup in frame time, use `util::MonotonicTimer`.
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3 participants