When the map is pitched and padded, the tiles on the edge of the screen can fail to render.
@astojilj edit:
@LukasPaczos, thanks for debugging.
Issue is reproducible with release-nectar branch, too. It is not related to padding as it is reproducible with no padding, too.
Camera setup used for reproducing:
latLng = {const mbgl::LatLng &}
lat = {double} 59.116898740996106
lon = {double} 91.565660781803615
zoom = {double} 2.0551126748417214
bearing = {double} 0.74963938256567264
pitch = {double} 1.0471975511965976
width = {uint32_t} 412
height = {uint32_t} 691
The map height is 2418px, top padding is 1000px and pitch is 60.

/cc @chloekraw @astojilj