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Map rendering from mbtiles is very slow #644
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Wow, is this project dead? I know the GL is the shiny new thing but ... |
Not entirely dead. ;) I can't replicate this performance issue, though. Testing on 1.6.1 in mapbox-ios-example with a 20MB @wasatchtechnology The code you included is fairly straightforward, is there anything else happening in your app that might be affecting tile load times? |
Using a zoom of 11 it takes approx 4 seconds to refresh the screen on an Thanks for the reply. Jon Clayton On Thu, Jul 2, 2015 at 2:25 PM, Jason Wray notifications@github.com wrote:
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You might try dropping your |
I just got a fresh MapBox sample and dropped my map into it. The performance is the same. |
Just a +1 for the performance issues. Seeing the same in our project. |
I'm using 1.6.1. The drawing of the tiles is very slow. I'm using offline map because there is no network.
The mbtiles file is about 20 MB is size. When panning you have to wait and watch the tiles draw. Is there any way to speed this up? In 1.4 the performance seemed better. Would I be better served to go back to an older version?
Any help would be appreciated.
here is my map loading code;
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