Skip to content
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
142 commits
Select commit Hold shift + click to select a range
9ad9aeb
Remove `sp` singleplayer code.
misyltoad Feb 18, 2025
44f8f18
Move `mp` to the root directory
misyltoad Feb 18, 2025
0759e2e
Add Team Fortress 2 SDK
misyltoad Feb 18, 2025
7e65ec2
Remove `mp` multiplayer code.
misyltoad Feb 18, 2025
77567eb
Move `sp` to the root directory
misyltoad Feb 18, 2025
491f7de
Fix HL2 Linux compile
Blixibon Feb 20, 2025
d33d75f
Remove MP branch (Mapbase)
Blixibon Feb 23, 2025
9cf5830
Move SP to root directory (Mapbase)
Blixibon Feb 23, 2025
aaa1f21
Merge `mp` and `sp` branches together
Blixibon Feb 23, 2025
c748a82
Merge Mapbase into 2025 MP branch
Blixibon Feb 23, 2025
00c76f7
Fix most collisions between Mapbase and TF2 VScript
Blixibon Feb 24, 2025
b849bd2
Remove duplicate shader files
Blixibon Feb 24, 2025
78971f6
Add Mapbase SDK_ shader stubs
Blixibon Feb 25, 2025
8fa677c
Mapbase TF2 compatibility
Blixibon Feb 25, 2025
ae139c1
Fix TF2 crash caused by hand viewmodel meant for HL2
Blixibon Feb 25, 2025
72a204e
Integrate new response system in TF2
Blixibon Feb 25, 2025
4849c2a
Fix and optimize custom CBaseCombatCharacter glow effects in TF2
Blixibon Feb 25, 2025
abf6b45
Update CONTRIBUTING
misyltoad Feb 25, 2025
0651ee5
Add CONTRIBUTING text to PR template
misyltoad Feb 25, 2025
c496173
Fix radial fog not being enabled in 3D sky on official maps
ficool2 Feb 21, 2025
238a15a
Add convar to control max MvM robots
ficool2 Feb 22, 2025
46b8c3a
Fix PLAYER_FLAG_BITS truncating m_fFlags sent to clients
copperpixel Feb 27, 2025
3de9978
Fix middle mouse kicking you in Passtime
ficool2 Feb 25, 2025
aea94b3
tf2: Fix prediction for jumping when huntsman is charged/released (#797)
wgetJane Feb 27, 2025
1c43bc4
Mapbase HL2:MP compatibility and remaining HL2/Episodic support
Blixibon Feb 28, 2025
a7fd4ea
Add r_radialfog_default for env_fog_controller
Blixibon Feb 28, 2025
44de724
Fix TF2 intro videos in Mapbase
Blixibon Feb 28, 2025
9a776b6
Merge latest Mapbase v8.0 changes into MP branch
Blixibon Mar 1, 2025
6233115
Remove Mapbase's logic_eventlistener and reserve file for point_event
Blixibon Mar 1, 2025
14b5256
Adapt build automation to new branch (WIP)
Blixibon Mar 1, 2025
524c46a
Fix Mapbase compilation on Linux/64bit
Blixibon Mar 2, 2025
c88468f
Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-…
Blixibon Mar 2, 2025
8aefabd
Remove temporary player jingle files if tf_delete_temp_files is enabled
AndrewBetson Mar 7, 2025
64e4b89
tf2: Fix crash with game_round_win in koth
doclic Mar 8, 2025
bb2844b
Move .357 snap after firing to client-side
speedvoltage Mar 6, 2025
91d887a
[TF2] Add prediction for thermal thruster + self-stun (#908)
wgetJane Mar 8, 2025
feb4f90
Remove MFC dependency in the launcher exe (afxres.h > winres.h)
Slartibarty Mar 8, 2025
a62efec
Sync the public SDK with latest from TF2
misyltoad Mar 8, 2025
6956e96
Fix Spy bots using human voice lines in MvM
brokenparts Feb 28, 2025
48809cb
Fix crash on VGUI menu bar button cursor entrance
RGBACatlord Mar 17, 2025
d3b0d7b
Implement IsNextBot()
Bitl Mar 11, 2025
2f6f93c
Update MenuBar.cpp
EricS-Valve Mar 24, 2025
cfb7d4c
Update MenuBar.cpp
EricS-Valve Mar 24, 2025
f10b905
Update MenuBar.cpp
EricS-Valve Mar 24, 2025
e42867a
Update Menu.cpp
EricS-Valve Mar 25, 2025
756ba6a
fix: MvM bomb carrier voice line playing during normal CTF with bots
mastercoms Feb 19, 2025
259b2c7
Match Status doors will now refresh skin/submodel at match end to pre…
rabscootle Feb 28, 2025
ceb6d4d
Update comment
rabscootle Feb 28, 2025
ead900c
allow custom mission briefing in vsh and zi
RealGamerX Mar 24, 2025
cd7ff9d
Fix MVM score calculation typo
HalfMatt Mar 31, 2025
3ae4d44
shared: Missed break in logging character field save data causing inc…
dimhotepus Feb 27, 2025
65aa7c9
Fix engineer bots softlocking on ctf
AwfulRanger Feb 27, 2025
ed11b20
Fix organs spawning due to non-Vita-Saw damage
Tkain Mar 15, 2025
d539dff
Fix uninitialized field use in `CParticleEffectBinding`
Tkain Mar 22, 2025
0565403
game: client: fix pointer size mismatch
SanyaSho Apr 1, 2025
52e568b
gameplay: automatically collect MvM money in respawn room
mastercoms Feb 18, 2025
1eba26f
fix: block HUD scope animation exploit
mastercoms Feb 19, 2025
18ea5ed
Update tf_hud_scope.cpp
EricS-Valve May 6, 2025
61ca3f7
Added hotfix for recently added fix; Added check for if the versus do…
rabscootle May 1, 2025
ca896d8
Update tf_gamemovement.cpp
Mentrillum Feb 19, 2025
6257ffe
Init
Mentrillum Feb 19, 2025
43d8767
Update tf_item_powerup_bottle.cpp
Mentrillum Feb 28, 2025
a32d24d
Fix player not being able to deploy parachute after landing and becom…
FlaminSarge Feb 22, 2025
4647243
Don't allow activating parachute on ground (as the conditions will ge…
FlaminSarge Feb 22, 2025
8f2a056
Update tf_player_shared.cpp
FlaminSarge Feb 26, 2025
92ee92f
Update tf_gamemovement.cpp
FlaminSarge Feb 26, 2025
ad6c996
Restore functionality to tf_parachute_maxspeed_onfire_z but set its v…
FlaminSarge Feb 19, 2025
f28577b
client: Do not leak medieval game mode autoreplace dictionary (script…
dimhotepus Feb 26, 2025
32c857f
client: Do not leak GameMenu (Resource/GameMenu.res) and motd_entries…
dimhotepus Feb 26, 2025
b2a7d26
client: Do not leak vgui slideshow material KeyValues
dimhotepus Feb 26, 2025
f824c74
client: Do not leak ECON whitelist (item_whitelist.txt) KeyValues
dimhotepus Feb 26, 2025
a70e797
shared: Do not leak GameState (GameState.txt) KeyValues in achievemen…
dimhotepus Feb 26, 2025
ebe8663
shared: Do not leak activity remap (scripts/actremap.txt) KeyValues (…
dimhotepus Feb 26, 2025
ba5fe68
client: Do not leak particles.txt | maps/xxx_particles.txt KeyValues …
dimhotepus Feb 26, 2025
39f6dde
Sync latest code from Team Fortress 2
misyltoad May 14, 2025
cbb5010
Merge Mapbase shaders with TF2 SDK shaders
Blixibon Jun 17, 2025
57a8b64
Fix Wrangler shield not moving with sentrygun
ficool2 Jun 28, 2025
d9a8cdd
Remove outdated Hammer fallback in WorldVertexTransition
Blixibon Jul 26, 2025
0d7c5b4
Merge Mapbase v8.0 into the MP branch
Blixibon Jul 29, 2025
bf82cf7
Adapt VScript vector access to new SDK
Blixibon Jul 29, 2025
0c4cf16
Fix VScript issues in debug build on new SDK
Blixibon Jul 29, 2025
48d0f53
Fix VScript string variants not being assigned on new SDK
Blixibon Jul 29, 2025
f8848dd
Fix createmaptoolsprojects.bat not defining SOURCESDK
Blixibon Jul 29, 2025
ec16391
Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-…
Blixibon Jul 29, 2025
ccd68ee
Attempt to fix build workflow
Blixibon Jul 29, 2025
a45f278
Merge branch 'hl2-linux-build-fix' of https://github.com/Blixibon/sou…
Blixibon Jul 29, 2025
7f60459
Fix build workflow
Blixibon Jul 29, 2025
55dfa59
Add generic server/client_mapbase_tf.vpc files
Blixibon Jul 30, 2025
b8dfc69
Add game-specific Mapbase localization and event scripts
Blixibon Jul 30, 2025
efdf5a6
Fix event queue IDs using wrong address size in 64-bit
Blixibon Jul 30, 2025
788804e
Fix Mapbase shader workflow
Blixibon Jul 30, 2025
fc97160
Switch main shader DLL to game_shader_generic_std and add dependencie…
Blixibon Jul 30, 2025
33625af
Fix func_ladder assertion in HL2
Blixibon Jul 30, 2025
4ed9959
Add game-specific Mapbase events to VScript event listener
Blixibon Jul 30, 2025
6276f81
Fix ropes still looking for SDK_Cable
Blixibon Jul 30, 2025
888a27c
Add mapbase-mp-2025 branch to Mapbase CI workflows
Blixibon Jul 30, 2025
24f9063
Update Mapbase CI to support building multiple games at once
Blixibon Jul 31, 2025
d9cccfb
Fix trigger_fall not working in TF2
Blixibon Jul 31, 2025
430aa3a
Add support for func_ladder in TF2
Blixibon Jul 31, 2025
629e050
Add HL2MP bot possession mechanics and AFK handling
Blixibon Jul 31, 2025
42d9856
Add AllowDefaultSuit and AllowDefaultItems for HL2MP gamerules
Blixibon Jul 31, 2025
11bfb4e
Add forgotten include to hl2mp_gamerules
Blixibon Jul 31, 2025
15c2f7a
Fix oversight in HL2MP mp_idledealmethod
Blixibon Aug 7, 2025
6587d34
Fix worldlights parsing on compressed bsp lumps
azzyr Aug 2, 2025
3ad635a
Add support for FIELD_VARIANT params in VScript function bindings
Blixibon Aug 8, 2025
f29550e
Fix some Mapbase VScript compatibility issues in TF2 SDK
Blixibon Aug 8, 2025
648c8eb
Integrate SecobMod multiplayer HL2 NPC and logic entity support
Blixibon Jul 30, 2025
e3911f5
perf: remove SinCos table
cattslmao Aug 22, 2025
addac8c
perf: use static ConVarRefs during relatively hot functions
cattslmao Aug 22, 2025
b18fd3f
fix: backport glow inaccuracy fix
cattslmao Aug 22, 2025
c78f5b8
perf: enable rate limiting water bullet impact effects
cattslmao Aug 22, 2025
afdc53b
perf: backport CalcBones optimizations from Alien Swarm
cattslmao Aug 22, 2025
e233a91
perf: add animation attachment deferral
cattslmao Aug 22, 2025
0062a26
perf: re-enable water LOD on all platforms, not just x360
cattslmao Aug 22, 2025
646768d
perf: ensure class menu model rendering only when open
cattslmao Aug 22, 2025
3722011
perf: fix inconsistencies with ragdoll settings
cattslmao Aug 22, 2025
5238d24
perf: add DX8 effects to mat_reducefillrate
cattslmao Aug 22, 2025
fcfd6a2
perf: update ceil and floor to int functions
cattslmao Aug 22, 2025
f6f5e9f
fix(gameplay): fix usages of ceil instead of Ceil2Int
cattslmao Aug 22, 2025
9aebc02
Disable clientside VScript entity access in MP mods
Blixibon Aug 31, 2025
0781617
Add sv_allowcvscript cvar for toggling clientside VScript on a server…
Blixibon Aug 31, 2025
313417c
Fix weapon_equipped event not firing
Blixibon Sep 1, 2025
663a792
Fix nameless point_spotlights not appearing
Blixibon Sep 2, 2025
3226065
Add generic TF team macros and arrays
Blixibon Sep 2, 2025
b9c961b
Fix game_menu conflicting with voice command menu
Blixibon Jul 31, 2025
b349ad3
Add support for game_timer in TF2
Blixibon Jul 31, 2025
fa0b83f
env_instructor_hint team and TF2 class support
Blixibon Sep 2, 2025
25e88ff
TF2-style instructor hint HUD
Blixibon Sep 2, 2025
13c5f5d
Restore/port potential use target for Game Instructor with optional T…
Blixibon Sep 2, 2025
0e02aeb
Hook Game Instructor to TF training and notification HUD
Blixibon Sep 2, 2025
82ddf25
Updated README
Blixibon Sep 2, 2025
8c896ae
Merge pull request #468 from cattslmao/tc2-carryover
Blixibon Sep 5, 2025
bab4b6f
Fix further conflicts between game_menu and voice menu
Blixibon Sep 5, 2025
4f24cc5
Fix TF training HUD lessons conflicting with stats panel
Blixibon Sep 5, 2025
2a2501d
Updated README
Blixibon Sep 5, 2025
439f793
Add missing VScript functions to CBaseCombatWeapon
Blixibon Sep 5, 2025
ca832fe
Apply anonymous team macros to TF2 game_timer
Blixibon Sep 5, 2025
225a124
Fix localization interface being called from server
Blixibon Sep 6, 2025
0a25cfa
Implement upstream PR https://github.com/ValveSoftware/source-sdk-201…
Blixibon Sep 10, 2025
c049aab
Add support for incursion distances in TF nav meshes without func_res…
Blixibon Sep 10, 2025
09cc11f
Add support for Arena mode in TF bots
Blixibon Sep 10, 2025
60bffb8
Add various missing functions from TF2 SDK
Blixibon Sep 10, 2025
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
The diff you're trying to view is too large. We only load the first 3000 changed files.
16 changes: 5 additions & 11 deletions .gitattributes
Original file line number Diff line number Diff line change
@@ -1,9 +1,5 @@
creategameprojects text
createallprojects text
xcode_ccache_wrapper text
vpc text
vpc_linux binary
vpc_osx binary
buildallprojects text
vpc binary

*.sh text
*.bat text
Expand Down Expand Up @@ -38,14 +34,12 @@ vpc_osx binary

.github/CONTRIBUTING.md text
.gitignore text
sourcesdk_def.mak text
smdlexp.mak text
README text
README.md text
LICENSE text

*.exe binary
*.dll binary
protoc binary
ccache binary

gtest_output_test_golden_lin.txt binary
mod_*_english.txt binary
*_english.txt binary
25 changes: 5 additions & 20 deletions .github/workflows/mapbase_build-base-dispatch.yml
Original file line number Diff line number Diff line change
Expand Up @@ -18,14 +18,6 @@ on:
options:
- Release
- Debug
branch:
description: 'Which Source 2013 engine branch to compile for'
default: 'sp'
required: true
type: choice
options:
- sp
- mp
game:
description: 'Name of the game to build (if relevant)'
default: 'episodic'
Expand All @@ -34,22 +26,17 @@ on:
options:
- episodic
- hl2
- hl2mp
- hl2mp /episodic
- tf
- tf /hl2mp
project-group:
description: 'Which group of projects to compile'
required: true
type: choice
options:
- all
- game
- shaders
- maptools
solution-name:
description: 'Name of the solution/makefile'
required: true
type: choice
options:
- everything
- games
- game
- shaders
- maptools
build-on-linux:
Expand All @@ -63,8 +50,6 @@ jobs:
uses: ./.github/workflows/mapbase_build-base.yml
with:
configuration: '${{ github.event.inputs.configuration }}'
branch: '${{ github.event.inputs.branch }}'
game: '${{ github.event.inputs.game }}'
project-group: '${{ github.event.inputs.project-group }}'
solution-name: '${{ github.event.inputs.solution-name }}'
build-on-linux: "${{ github.event.inputs.build-on-linux == 'true' }}"
144 changes: 54 additions & 90 deletions .github/workflows/mapbase_build-base.yml
Original file line number Diff line number Diff line change
Expand Up @@ -21,11 +21,6 @@ on:
default: 'Release'
required: true
type: string
branch:
description: 'Which Source 2013 engine branch to compile for'
default: 'sp'
required: true
type: string
game:
description: 'The name of the game to build (if relevant)'
default: 'episodic'
Expand All @@ -35,10 +30,6 @@ on:
description: 'Which group of projects to compile'
required: true
type: string
solution-name:
description: 'The name of the solution/makefile'
required: true
type: string
build-on-linux:
description: 'Build on Ubuntu/Linux?'
default: true
Expand All @@ -52,68 +43,53 @@ jobs:

steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: '3.13'

- name: Add MSBuild to PATH
uses: compnerd/gha-setup-vsdevenv@v6

- name: Enable VS2022
working-directory: '${{inputs.branch}}/src/vpc_scripts'
shell: bash
run: sed -i 's/^\($Conditional[ ]\+VS2022[ ]\+\).*/\1"1"/' newer_vs_toolsets.vpc

- name: Pick game
if: inputs.project-group == 'game' || inputs.project-group == 'shaders'
working-directory: '${{inputs.branch}}/src'
# HACKHACK: MSBuild doesn't seem to recognize Python even when its directory is within PATH,
# so we currently have to make it call Python directly.
# This assumes %Python3_ROOT_DIR% will always be set by setup-python above.
- name: Implement Python workaround
if: inputs.project-group == 'game' || inputs.project-group == 'everything'
working-directory: 'src/game/server'
shell: bash
run: sed -i 's/\/hl2 \/episodic/\/${{inputs.game}}/' create${{inputs.project-group}}projects.bat
run: |
sed -i 's/\"python/\"%Python3_ROOT_DIR%\\python/' server_base.vpc
cat server_base.vpc

- name: Create project files
working-directory: '${{inputs.branch}}/src'
working-directory: 'src'
shell: cmd
# https://github.com/ValveSoftware/source-sdk-2013/issues/72
run: |
reg add "HKLM\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\10.0\Projects\{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}" /v DefaultProjectExtension /t REG_SZ /d vcproj /f
create${{inputs.project-group}}projects.bat
devtools\bin\vpc.exe /${{inputs.game}} /define:SOURCESDK +${{inputs.project-group}} /mksln build.sln

# --------------------------------------------------------------------

- name: Build
#if: steps.filter.outputs.game == 'true'
working-directory: '${{inputs.branch}}/src'
working-directory: 'src'
shell: cmd
run: |
devenv ${{inputs.solution-name}}.sln /upgrade
msbuild -m -t:Rebuild -p:Configuration=${{inputs.configuration}};Platform=x86 ${{inputs.solution-name}}.sln
devenv build.sln /upgrade
msbuild -m -t:Rebuild -p:Configuration=${{inputs.configuration}};Platform=win64 build.sln

# --------------------------------------------------------------------

- name: Publish game binaries
if: inputs.project-group == 'game' || inputs.project-group == 'shaders'
uses: actions/upload-artifact@v4
with:
name: '${{inputs.project-group}}_${{inputs.game}}_win32_${{ inputs.configuration }}'
path: |
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/*.dll
if-no-files-found: error

- name: Publish map tools
if: inputs.project-group == 'maptools'
- name: Publish binaries
uses: actions/upload-artifact@v4
with:
name: '${{inputs.project-group}}_win32_${{ inputs.configuration }}'
name: '${{inputs.project-group}}_win64_${{ inputs.configuration }}'
path: |
${{inputs.branch}}/game/bin/*.exe
${{inputs.branch}}/game/bin/*.dll
if-no-files-found: error

- name: Publish everything
if: inputs.project-group == 'all'
uses: actions/upload-artifact@v4
with:
name: 'everything_win32_${{ inputs.configuration }}'
path: |
${{inputs.branch}}/game/bin
${{inputs.branch}}/game/mod_*/bin
game/bin
game/bin/x64
game/mod_*/bin
game/mod_*/x64/bin
!game/bin/x64/steam_api64.dll
!game/bin/linux64/libsteam_api.so
if-no-files-found: error

build_ubuntu:
Expand All @@ -124,72 +100,60 @@ jobs:
config: ${{ inputs.configuration }}

steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4

- name: Install GCC/G++ multilib
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install gcc-multilib g++-multilib
sudo apt-get -y install podman python3

- name: Pick game
if: inputs.project-group == 'game' || inputs.project-group == 'shaders'
working-directory: '${{inputs.branch}}/src'
working-directory: 'src'
shell: bash
run: sed -i 's/\/hl2 \/episodic/\/${{inputs.game}}/' create${{inputs.project-group}}projects
run: |
sed -i 's|/hl2mp /tf|/${{inputs.game}}|' buildgameprojects
sed -i 's|+game|+${{inputs.project-group}}|' buildgameprojects

- name: Set configuration
working-directory: '${{inputs.branch}}/src'
working-directory: 'src'
shell: bash
run: |
config=${{inputs.configuration}}
export CFG=${config,,}
echo "config=${CFG}" >> $GITHUB_ENV

- name: Create project files
working-directory: '${{inputs.branch}}/src'
run: ./create${{inputs.project-group}}projects

# --------------------------------------------------------------------

- name: Build
working-directory: '${{inputs.branch}}/src'
run: make CFG=${{env.config}} -f ${{inputs.solution-name}}.mak
working-directory: 'src'
run: ./buildgameprojects ${config,,}

# --------------------------------------------------------------------

- name: Publish game binaries
if: inputs.project-group == 'game' || inputs.project-group == 'shaders'
uses: actions/upload-artifact@v4
with:
name: '${{inputs.project-group}}_${{inputs.game}}_linux32_${{ inputs.configuration }}'
path: |
${{inputs.branch}}/game/mod_${{inputs.game}}/bin/*.so
!${{inputs.branch}}/game/mod_${{inputs.game}}/bin/*_srv.so
if-no-files-found: error

#- name: Publish map tools
# if: inputs.project-group == 'maptools'
# uses: actions/upload-artifact@v4
# with:
# name: '${{inputs.project-group}}_linux32_${{ inputs.configuration }}'
# path: |
# ${{inputs.branch}}/game/bin/vbsp
# ${{inputs.branch}}/game/bin/vvis
# ${{inputs.branch}}/game/bin/vvis_dll.so
# ${{inputs.branch}}/game/bin/vrad
# ${{inputs.branch}}/game/bin/vrad_dll.so
# if-no-files-found: error
# Workaround for debug symbols being included in release builds
- name: Strip debug symbols
if: inputs.configuration == 'Release'
shell: bash
run: |
find game -type f -name "*.so" | while read -r file; do
strip -S "$file"
done

# For now, don't publish the .dbg files even though we publish .pdb files on Windows
# (they're too big)
- name: Publish everything
if: inputs.project-group == 'all'
- name: Publish binaries
uses: actions/upload-artifact@v4
with:
name: 'everything_linux32_${{ inputs.configuration }}'
name: '${{inputs.project-group}}_linux64_${{ inputs.configuration }}'
path: |
${{inputs.branch}}/game/bin/*.so
!${{inputs.branch}}/game/bin/*_srv.so
${{inputs.branch}}/game/mod_*/bin/*.so
!${{inputs.branch}}/game/mod_*/bin/*_srv.so
game/bin/linux64/*.so
game/bin/*.so
!game/bin/linux64/*_srv.so
!game/bin/*_srv.so
game/mod_*/bin/linux64/*.so
game/mod_*/bin/*.so
!game/mod_*/bin/linux64/*_srv.so
!game/mod_*/bin/*_srv.so
!game/bin/linux64/libsteam_api.so
if-no-files-found: error
37 changes: 37 additions & 0 deletions .github/workflows/mapbase_build-games.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
#
# MAPBASE SOURCE 2013 CI
#
# Builds game projects every time a pull request which modifies the game code is opened.
# If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs.
#
# See mapbase_build-base.yml for more information on how this works.

name: Build Game Projects #(SP Release)

on:
pull_request:
branches:
- develop
- mapbase-mp-2025
paths:
- '.github/workflows/mapbase_build-base.yml'
- '.github/workflows/mapbase_build-games.yml'
- 'src/vpc_scripts/**'
- 'src/game/**'
- 'src/mathlib/**'
- 'src/responserules/runtime/**'
- 'src/tier1/**'
- 'src/vgui2/vgui_controls/**'
- 'src/vscript/**'

jobs:
games:
strategy:
matrix:
configuration: [Release, Debug]
uses: ./.github/workflows/mapbase_build-base.yml
with:
configuration: ${{ matrix.configuration }}
game: 'tf /hl2mp' # Change this if your mod is not using these game projects
project-group: 'game'
build-on-linux: true # Disable this if you don't want to compile for Linux
38 changes: 38 additions & 0 deletions .github/workflows/mapbase_build-maptools.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
#
# MAPBASE SOURCE 2013 CI
#
# Builds map tool projects every time a pull request which modifies the map tool code is opened.
# If you're using a fork of Mapbase, feel free to configure this to meet your repository's needs.
#
# See mapbase_build-base.yml for more information on how this works.

name: Build Map Tool Projects #(SP Release)

on:
pull_request:
branches:
- develop
- mapbase-mp-2025
paths:
- '.github/workflows/mapbase_build-maptools.yml'
- 'src/vpc_scripts/**'
- 'src/utils/vbsp/**'
- 'src/utils/vvis/**'
- 'src/utils/vvis_launcher/**'
- 'src/utils/vrad/**'
- 'src/utils/vrad_launcher/**'
- 'src/mathlib/**'
- 'src/tier1/**'
- 'src/vgui2/vgui_controls/**'
- 'src/vscript/**'

jobs:
maptools:
strategy:
matrix:
configuration: [Release, Debug]
uses: ./.github/workflows/mapbase_build-base.yml
with:
configuration: ${{ matrix.configuration }}
project-group: 'maptools'
solution-name: 'maptools'
4 changes: 1 addition & 3 deletions .github/workflows/mapbase_build-master.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,5 @@ jobs:
uses: ./.github/workflows/mapbase_build-base.yml
with:
configuration: ${{ matrix.configuration }}
branch: 'sp'
project-group: 'all'
solution-name: 'everything'
project-group: 'everything'
build-on-linux: true # Disable this if you don't want to compile for Linux
Loading
Loading