CR 20260807 has been released: source
I have a graphical diff between the previous rules and this revision available here
Aside from other items we've catered for in #14857 for Hone counters on Equipment, Storied, and Recruit; there are various updates to Battles that probably need some engine updates.
- Siege is not guaranteed to be the subtype on all Battles (310.12)
- Some "battles" rules are actually Siege specific (310.12)
- Having defense 0 on non-Siege battles sends it to the owner's graveyard (704.5w)
- Evasion abilities when defending a battle are explicitly called out and can be cumulative (509.1b)
- If a battle has no protector, and it's not being attacked, the battle's controller chooses a protector based on battle type. If there's no type, the controller must be chosen. (704.5x, 704.5y)
- May interact with scenarios involving player removal of the protector
CR 20260807 has been released: source
I have a graphical diff between the previous rules and this revision available here
Aside from other items we've catered for in #14857 for Hone counters on Equipment, Storied, and Recruit; there are various updates to Battles that probably need some engine updates.