render svg to macroquad::texture::Texture2D using resvg
display 50 svg drawn ferris moving from left to right
cargo run --example="ferris"
display 100 svg drawn stars with text "Text" that are moving from top to bottom
cargo run --example="star"
I want to include the font in the binary to not rely on system font. The font example is currently only working if you have font-family "Caladea" installed. Otherwise the star is empty.