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Description
Hi!
Thank you for this incredible tool for working with particle based cases. I am developing a post-processing tool https://github.com/AhmedSalih3d/PostSPH.jl directed at a software package called DualSPHysics (https://dual.sphysics.org/).
I have been using the current implementation of CellListMap (CPU based) and found that it is much faster than anything I have been able to write from hand, so I would of course want to make use of it in my package when post-processing different quantities.
The reason I ask about GPU is that it would be quite impressive being able to switch between CPU/GPU based on task and in the future I hope to write some small SPH simulations, which would greatly benefit from a GPU implementation of this library.
Please do not take me making this issue as a "demand", I just share in your passion about efficient neighbour algorithms for particle simulations! 😊