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0.3.0

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0.2.0

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0.2

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Changed any Goap* to ReGoap* to keep naming style.

Changed every ReGoap class to use generics so we are not bound anymore to <string, object> states, but anything can be used.
Using Vector3? instead of Vector3 in the Unity example.
Related to #13

This commit breaks every implementation.

0.1.2

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small fixes; fixed bug in MultipleResourcesSensor

0.1

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[FSMExample] Removed useless parameters in AddResourceToBankAction

0

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Updates example fsm scene