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Tags: lupswitch/Counter-Strike

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8.4.4

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Increase spread area for smoke and molotov

8.4.3

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ci: fix repo url

8.4.2

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dust2: improve clipping

8.4.1

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client: improve map performance with texture atlases and ktx compression

kinda fix solcloud#41

8.4

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client: use static world shadows

Currently very performance heavy to have dynamic shadows for everything so disabling for now, meaning:
No player shadows until somebody bake map shadow into texture light map or we switch to webgpu and use selective lights for world and player layer

8.3

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fix awp showing crosshair with no-scope

8.2

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Dust map geometry improvements

8.1

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Default map is dust

7.4

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Increase move step sound repeat delay

7.3

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allow test pipeline to run on default pr event activity types