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This repository was archived by the owner on Apr 2, 2025. It is now read-only.
I am using the Luma WebGL library in one of my projects. I have noticed that on some older devices the website becomes really slow once the Luma splat has been rendered. I believe it is because of the number of particles that are rendered since when I upload a higher resolution video the lag becomes worse.
Do you have a way of easily reducing the number of particles for example by providing a parameter such as particleDensity to LumaSplatsThree? In case there isn't such a functionality, do you plan to add one or is there a way to achieve this in another way?