Roc platform for building graphics applications, like games and simulations, while using the Raylib graphics library.
We aim to provide a nice experience for the hobby developer or a small team who wants to build a game or graphical application in Roc.
Status - Early development, not yet ready for production use. We are looking for contributors to help build out the platform and examples. If you find a bug or have a feature request, please open an issue or start a thread in the roc zulip where you can find us.
- Write games using Roc, the Fast, Friendly, and Functional programming language
- Cross-platform support for Linux, macOS, Windows, and Web
- Simple API for 2D graphics (3D coming soon)
- Built on the awesome Raylib library
- Designed for beginners, hobby developers and small teams
Checkout the docs site at lukewilliamboswell.github.io/roc-ray
(requires cloning the repository locally)
app [Model, init!, render!] { rr: platform "../platform/main.roc" }
import rr.RocRay
import rr.Draw
width = 800
height = 600
Model : {}
init! : {} => Result Model []
init! = \{} ->
RocRay.initWindow! { title: "Basic Shapes", width, height }
Ok {}
render! : Model, RocRay.PlatformState => Result Model []
render! = \_, {} ->
Draw.draw! White \{} ->
Draw.text! { pos: { x: 10, y: 10 }, text: "Hello World!", size: 40, color: Navy }
Draw.rectangle! { rect: { x: 100, y: 150, width: 250, height: 100 }, color: Aqua }
Draw.rectangleGradientH! { rect: { x: 400, y: 150, width: 250, height: 100 }, left: Lime, right: Navy }
Draw.rectangleGradientV! { rect: { x: 300, y: 250, width: 250, height: 100 }, top: Maroon, bottom: Green }
Draw.circle! { center: { x: 200, y: 400 }, radius: 75, color: Fuchsia }
Draw.circleGradient! { center: { x: 600, y: 400 }, radius: 75, inner: Yellow, outer: Maroon }
Draw.line! { start: { x: 100, y: 500 }, end: { x: 500, y: 500 }, color: Red }
Ok {}
In future we should be able to provide prebuilt-binaries that work with the Roc cli and writing apps is as simple as roc run app.roc
, but for now to get started you will need to clone the repository.
$ git clone https://github.com/lukewilliamboswell/roc-ray.git
Required dependencies
- Install roc
- Install rust
- Install dev tools on linux
sudo apt install build-essential git
or on macOSxcode-select --install
- Install just
cargo install just
- Install watchexec
cargo install watchexec-cli
Run an example:
$ just dev examples/pong.roc
OR
Currently broken - Help Wanted
Use the nix package manager to install the dependencies
$ nix develop
$ just dev examples/pong.roc
Run an example:
PS > just dev .\examples\pong.roc
The unofficial Windows release of roc can be manually downloaded at lukewilliamboswell/roc/releases/tag/windows-20241011
PS > roc version
roc built from commit b5e3c3e441 with additional changes, committed at 2024-10-09 11:34:35 UTC
Required dependencies
- As above for native
- Install zig
- Install emscripten
- Install simple-http-server
cargo install simple-http-server
$ just web examples/pong.roc
To run the tests locally:
$ ./ci/all_tests.sh
We are exploring how we can make a nice API for Roc and experimenting with different ideas, not quite a 1-1 mapping of the raylib API. We hope to find a nice balance between Roc's functional and Raylib's imperative style.
This platform is young, and there is a lot of work to do. You are welcome to contribute ideas or PR's, please let us know if you have any questions or need help.