Package your Electron app into OS-specific bundles (.app
, .exe
, etc.) via JavaScript or the command line.
Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution.
Note that packaged Electron applications can be relatively large. A zipped barebones OS X Electron application is around 40MB.
Electron Packager is an OPEN Open Source Project
Individuals making significant and valuable contributions are given commit-access to the project to contribute as they see fit. This project is more like an open wiki than a standard guarded open source project.
See CONTRIBUTING.md and openopensource.org for more details.
Electron Packager is known to run on the following host platforms:
- Windows (32/64 bit)
- OS X
- Linux (x86/x86_64)
It generates executables/bundles for the following target platforms:
- Windows (also known as
win32
, for both 32/64 bit) - OS X (also known as
darwin
) / Mac App Store (also known asmas
)* - Linux (for x86, x86_64, and armv7l architectures)
* Note for OS X / MAS target bundles: the .app
bundle can only be signed when building on a host OS X platform.
This module requires Node.js 4.0 or higher to run.
# for use in npm scripts
npm install electron-packager --save-dev
# for use from cli
npm install electron-packager -g
Building an Electron app for the Windows target platform requires editing the Electron.exe
file.
Currently, Electron Packager uses node-rcedit to accomplish
this. A Windows executable is bundled in that Node package and needs to be run in order for this
functionality to work, so on non-Windows host platforms, Wine 1.6 or
later needs to be installed. On OS X, it is installable via Homebrew.
Running electron-packager from the command line has this basic form:
electron-packager <sourcedir> <appname> --platform=<platform> --arch=<arch> [optional flags...]
This will:
- Find or download the correct release of Electron
- Use that version of Electron to create a app in
<out>/<appname>-<platform>-<arch>
(this can be customized via an optional flag)
--platform
and --arch
can be omitted, in two cases:
- If you specify
--all
instead, bundles for all valid combinations of target platforms/architectures will be created. - Otherwise, a single bundle for the host platform/architecture will be created.
For an overview of the other optional flags, run electron-packager --help
or see
usage.txt. For
detailed descriptions, see the API documentation.
If appname
is omitted, this will use the name specified by "productName" or "name" in the nearest package.json.
Characters in the Electron app name which are not allowed in all target platforms' filenames
(e.g., /
), will be replaced by hyphens (-
).
You should be able to launch the app on the platform you built for. If not, check your settings and try again.
Be careful not to include node_modules
you don't want into your final app. If you put them in
the devDependencies
section of package.json
, by default none of the modules related to those
dependencies will be copied in the app bundles. (This behavior can be turned off with the
--no-prune
flag.) In addition, folders like .git
and node_modules/.bin
will be ignored by
default. You can use --ignore
to ignore files and folders via a regular expression (not a
glob pattern). Examples include
--ignore=\.gitignore
or --ignore="\.git(ignore|modules)"
.
Let's assume that you have made an app based on the electron-quick-start repository on a OS X or Linux host platform with the following file structure:
foobar
├── package.json
├── index.html
├── […other files, like LICENSE…]
└── script.js
…and that the following is true:
electron-packager
is installed globallyproductName
inpackage.json
has been set toFoo Bar
npm install
for theFoo Bar
app has been run at least once
When one runs the following command for the first time in the foobar
directory:
electron-packager . --all
electron-packager
will do the following:
- Use the current directory for the
sourcedir
- Infer the
appname
from theproductName
inpackage.json
- Infer the
app-version
from theversion
inpackage.json
- Download all supported target platforms and arches of Electron
using the installed
electron
orelectron-prebuilt
version (and cache the downloads in~/.electron
) - For the
darwin
build, as an example:- build the OS X
Foo Bar.app
- place
Foo Bar.app
infoobar/Foo Bar-darwin-x64/
(since anout
directory was not specified, it used the current working directory)
- build the OS X
The file structure now looks like:
foobar
├── Foo Bar-darwin-x64
│ ├── Foo Bar.app
│ │ └── […Mac app contents…]
│ ├── LICENSE
│ └── version
├── […other application bundles, like "Foo Bar-win32-x64" (sans quotes)…]
├── package.json
├── index.html
├── […other files, like LICENSE…]
└── script.js
The Foo Bar.app
folder generated can be executed by a system running OS X, which will start the packaged Electron app. This is also true of the Windows x64 build on a system running a new enough version of Windows for a 64-bit system (via Foo Bar-win32-x64/Foo Bar.exe
), and so on.
- electron-builder - for creating installer wizards
- grunt-electron - grunt plugin for electron-packager
- electron-packager-interactive - an interactive CLI for electron-packager
- electron-packager-plugin-non-proprietary-codecs-ffmpeg - replaces the normal version of FFmpeg in Electron with a version without proprietary codecs