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🎮
Focusing on games
🎮
Focusing on games

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luisfpatrocinio/README.md

Hi, I'm Luis Felipe Patrocinio! 👋

Game Developer | Embedded Systems & IoT Researcher & Developer

I'm a passionate programmer who uses technology as a medium for creative expression, whether it's building interactive universes in games or programming the hardware that interacts with the real world. I am the co-founder of Black Hole Games.


What I Do

  • 🎮 Game Development: I create games for multiple platforms, from personal and client projects to rapid prototypes developed in Game Jams. My focus is on turning ideas into fun and interactive experiences.

  • 🔧 Embedded Systems & IoT: I dive into low-level programming with C and microcontrollers, blending my game development background with hardware. My passion lies in creating tangible, game-oriented devices (like custom joysticks and controllers) that bridge the gap between physical interaction and digital play.

  • 🧠 Continuous Learning: I'm always studying and applying new concepts in software engineering, data structures, and AI, looking for ways to bridge the knowledge between game development and embedded systems.

💻 Tech Stack

  • Game Development: GameMaker, Godot, Unity
  • Embedded Systems & IoT: C, Arduino Platform, Raspberry Pi, ESP32
  • Other: Git, JavaScript, HTML/CSS, Python

✍️ Where I Write

I share my experiences, learnings, and the journey between game development and embedded systems on my blog. My first post, "Patro Powered by Passion: Games, Systems, and Infinite Learning", details my career path and how I connect these two fields.

📫 Let's Connect

luisfpatrocinio patrocinioluisf patrocinioluisf patrocinioluisf patrocinioluisf

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  1. PatroGalaxy PatroGalaxy Public

    A retro space shooter game for the BitDogLab embedded platform, demonstrating C programming and hardware integration on the Raspberry Pi Pico W.

    C 2

  2. PatroAutoCommit PatroAutoCommit Public

    Generate Conventional Commit messages from your git diffs using Google's Gemini AI.

    Python 1

  3. PatroArcade PatroArcade Public

    A full-stack platform to bring modern web features like online accounts and leaderboards to classic arcade cabinets using Godot and Node.js.

  4. MNR2025-UDPCubeGame-Godot MNR2025-UDPCubeGame-Godot Public

    MNR 2025 Project: An interactive Godot game using a sensor-equipped cube as a controller, communicating via UDP to demonstrate hardware-software interaction.

    GDScript 1