Stars
Single-header BVH construction and traversal library.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
an expressive and efficient programming language for WebAssembly
AMY - A high-performance fixed-point Music synthesizer librarY for microcontrollers
The Tulip Creative Computer - a portable Python synthesizer for music and graphics
Constructive Solid Geometry utility code in C++ (ported from a JS Library).
Convert hardware MIDI instruments into software instruments from the command line.
A JSON-like data structure (a CRDT) that can be modified concurrently by different users, and merged again automatically.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
A lightweight, dependency-free library for binding Lua to C++
WebAssembly Micro Runtime (WAMR)
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
FlexLayout adds a nice Swift interface to the highly optimized facebook/yoga flexbox implementation. Concise, intuitive & chainable syntax.
Conversion methods between Unity vector types and System.Numerics.Vector
A collection of examples using Rive GameKit
A game engine with an emphasis on real-time cutting-edge solutions