Skip to content

No Box2D To PlayRho Migration Guide #219

Open
@louis-langholtz

Description

@louis-langholtz

Expected/Desired Behavior or Experience:

There's a guide written in markdown for helping people transition from Box2D code to PlayRho. Among other things, it should mention:

  • The transition from using shape types to using the visitor design pattern for this.
  • The transition from using joint types to using the visitor design pattern for this.
  • Circle shapes have been renamed disk shapes.
  • Settings have become runtime parameters via StepConf.
  • The base float32 type has morphed into the playrho::Real type supporting any fundamental floating point type as well as user definable types that at least satisfy the LiteralType concept, have supporting common mathematical functions, and have a specialization of the std::numeric_lists template class for them.
  • Gravity, acceleration and forces all rolling into bodies' acceleration property.

Actual Behavior:

There's currently no transition guide like this.

Metadata

Metadata

Assignees

No one assigned

    Labels

    DocsUse when issue or pull request relates to the documentation of the project.EnhancementFor suggestions or changes that enhance any part of the project and isn't a bug.Help WantedFor things that other people are encouraged to help with.

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions