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Description
Expected/Desired Behavior or Experience:
There's a guide written in markdown for helping people transition from Box2D code to PlayRho. Among other things, it should mention:
- The transition from using shape types to using the visitor design pattern for this.
- The transition from using joint types to using the visitor design pattern for this.
- Circle shapes have been renamed disk shapes.
- Settings have become runtime parameters via
StepConf
. - The base
float32
type has morphed into theplayrho::Real
type supporting any fundamental floating point type as well as user definable types that at least satisfy theLiteralType
concept, have supporting common mathematical functions, and have a specialization of thestd::numeric_lists
template class for them. - Gravity, acceleration and forces all rolling into bodies' acceleration property.
Actual Behavior:
There's currently no transition guide like this.