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From @louis-langholtz on January 12, 2017 15:12
Is it worth supporting concave shapes? Can all concave shapes already be supported via multiple fixtures having convex polygons? Is there a more efficient way to do concave shapes?
I believe that at least part of the problem of supporting concave polygons is supporting inside corners. This seems to have some implementation already in chain/edge shapes.
If nothing else, is there an algorithm for constructing any concave polygon out of convex polygons? Can this be conveyed more easily to users?
Copied from original issue: louis-langholtz/Box2D#7