Add support for simple image animations #219
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This is one way of addressing #43.
Sequences of images can be changed one after another to perform simple animations. Animations can be tied to the
xoryposition of anActoror directly to thepgzeroclock. That allows automatic animation while anActormoves or while time progresses in the game. They can also be driven manually (e.g. by key presses or any other in-game event).I added an example that shows various use of the API as well as a couple of unit tests. I think more test coverage is definitely in order if we're going to add this to
pgzero, but I wanted some feedback on the current state before going further.I'm also up for writing documentation for this before merging if it seems like a good fit for the framework.