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loisyang/Finite-state-machine
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Software Structure for User Interfaces Project 3 Project Overview: 1. a Game object that models a game using state machines on an HTML5 Canvas. 2. 5 actors were created, which each has their own state machine that are defined in actor.js, actions.js, and game.js. 3. There are two buttons. Button1 changes the image/position of two actors and button2 moves two actors toward a third one. 3. Each state machine will react to events sent to the Canvas element, so the game engine has to appropriately dispatch events sent to it. Resources: 1. http://www.sitepoint.com/javascript-custom-events/ to check all available document events. 2. Piazza. I used it a lot to check previous questions on drag events. 3. developer.mozilla.org
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