[Offload] Add support for Mipmapped Textures#708
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This commit extends the offload-test-suite infrastructure to support textures with multiple mip levels. - Update OutputProperties to include MipLevels. - Update Vulkan backend to correctly create, upload, and sample from multi-mip images. - Add error checking in the DirectX and Vulkan backends to validate texture dimensions and mip counts. - Add docs/MipMappedTextures.md to explain the required data layout. Comprehensive tests were added for Texture2D functions, including sampling, gradients, and LOD calculation. Existing tests were updated to reflect correct results under the new infrastructure. Note: Multiple mip levels are currently restricted in the DirectX backend via runtime error checking. Fixes llvm#690 Assisted-by: Gemini
luciechoi
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Feb 5, 2026
Keenuts
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Feb 13, 2026
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LGTM, just a suggestion to improve usability
Keenuts
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Feb 19, 2026
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This PR broke the tests introduced by #648 log: https://github.com/llvm/offload-test-suite/actions/runs/22190060194/job/64174939577#step:12:439 |
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This commit extends the offload-test-suite infrastructure to support
textures with multiple mip levels.
multi-mip images.
texture dimensions and mip counts.
Comprehensive tests were added for Texture2D functions, including sampling,
gradients, and LOD calculation. Existing tests were updated to reflect
correct results under the new infrastructure.
Note: Multiple mip levels are currently restricted in the DirectX backend
via runtime error checking.
Fixes #690
Assisted-by: Gemini