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[mlir][vector] Add more tests for ConvertVectorToLLVM (6/n) #111121

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92 changes: 66 additions & 26 deletions mlir/test/Conversion/VectorToLLVM/vector-to-llvm.mlir
Original file line number Diff line number Diff line change
Expand Up @@ -1740,11 +1740,11 @@ func.func @print_string() {

// -----

func.func @extract_strided_slice_f32(%arg0: vector<4xf32>) -> vector<2xf32> {
func.func @extract_strided_slice_f32_1d_from_1d(%arg0: vector<4xf32>) -> vector<2xf32> {
%0 = vector.extract_strided_slice %arg0 {offsets = [2], sizes = [2], strides = [1]} : vector<4xf32> to vector<2xf32>
return %0 : vector<2xf32>
}
// CHECK-LABEL: @extract_strided_slice_f32(
// CHECK-LABEL: @extract_strided_slice_f32_1d_from_1d
// CHECK-SAME: %[[A:.*]]: vector<4xf32>)
// CHECK: %[[T0:.*]] = llvm.shufflevector %[[A]], %[[A]] [2, 3] : vector<4xf32>
// CHECK: return %[[T0]] : vector<2xf32>
Expand All @@ -1753,11 +1753,11 @@ func.func @extract_strided_slice_f32(%arg0: vector<4xf32>) -> vector<2xf32> {

// -----

func.func @extract_strided_slice_index(%arg0: vector<4xindex>) -> vector<2xindex> {
func.func @extract_strided_slice_index_1d_from_1d(%arg0: vector<4xindex>) -> vector<2xindex> {
%0 = vector.extract_strided_slice %arg0 {offsets = [2], sizes = [2], strides = [1]} : vector<4xindex> to vector<2xindex>
return %0 : vector<2xindex>
}
// CHECK-LABEL: @extract_strided_slice_index(
// CHECK-LABEL: @extract_strided_slice_index_1d_from_1d
// CHECK-SAME: %[[A:.*]]: vector<4xindex>)
// CHECK: %[[T0:.*]] = builtin.unrealized_conversion_cast %[[A]] : vector<4xindex> to vector<4xi64>
// CHECK: %[[T2:.*]] = llvm.shufflevector %[[T0]], %[[T0]] [2, 3] : vector<4xi64>
Expand Down Expand Up @@ -1840,32 +1840,48 @@ func.func @extract_strided_slice_f32_2d_from_2d_scalable(%arg0: vector<4x[8]xf32

// -----

func.func @insert_strided_slice1(%b: vector<4x4xf32>, %c: vector<4x4x4xf32>) -> vector<4x4x4xf32> {
func.func @insert_strided_slice_f32_2d_into_3d(%b: vector<4x4xf32>, %c: vector<4x4x4xf32>) -> vector<4x4x4xf32> {
%0 = vector.insert_strided_slice %b, %c {offsets = [2, 0, 0], strides = [1, 1]} : vector<4x4xf32> into vector<4x4x4xf32>
return %0 : vector<4x4x4xf32>
}
// CHECK-LABEL: @insert_strided_slice1
// CHECK-LABEL: @insert_strided_slice_f32_2d_into_3d
// CHECK: llvm.extractvalue {{.*}}[2] : !llvm.array<4 x array<4 x vector<4xf32>>>
// CHECK: llvm.insertvalue {{.*}}, {{.*}}[2] : !llvm.array<4 x array<4 x vector<4xf32>>>

func.func @insert_strided_slice_f32_2d_into_3d_scalable(%b: vector<4x[4]xf32>, %c: vector<4x4x[4]xf32>) -> vector<4x4x[4]xf32> {
%0 = vector.insert_strided_slice %b, %c {offsets = [2, 0, 0], strides = [1, 1]} : vector<4x[4]xf32> into vector<4x4x[4]xf32>
return %0 : vector<4x4x[4]xf32>
}
// CHECK-LABEL: @insert_strided_slice_f32_2d_into_3d_scalable
// CHECK: llvm.extractvalue {{.*}}[2] : !llvm.array<4 x array<4 x vector<[4]xf32>>>
// CHECK: llvm.insertvalue {{.*}}, {{.*}}[2] : !llvm.array<4 x array<4 x vector<[4]xf32>>>

// -----

func.func @insert_strided_index_slice1(%b: vector<4x4xindex>, %c: vector<4x4x4xindex>) -> vector<4x4x4xindex> {
func.func @insert_strided_index_slice_index_2d_into_3d(%b: vector<4x4xindex>, %c: vector<4x4x4xindex>) -> vector<4x4x4xindex> {
%0 = vector.insert_strided_slice %b, %c {offsets = [2, 0, 0], strides = [1, 1]} : vector<4x4xindex> into vector<4x4x4xindex>
return %0 : vector<4x4x4xindex>
}
// CHECK-LABEL: @insert_strided_index_slice1(
// CHECK-LABEL: @insert_strided_index_slice_index_2d_into_3d
// CHECK: llvm.extractvalue {{.*}}[2] : !llvm.array<4 x array<4 x vector<4xi64>>>
// CHECK: llvm.insertvalue {{.*}}, {{.*}}[2] : !llvm.array<4 x array<4 x vector<4xi64>>>

func.func @insert_strided_index_slice_index_2d_into_3d_scalable(%b: vector<4x[4]xindex>, %c: vector<4x4x[4]xindex>) -> vector<4x4x[4]xindex> {
%0 = vector.insert_strided_slice %b, %c {offsets = [2, 0, 0], strides = [1, 1]} : vector<4x[4]xindex> into vector<4x4x[4]xindex>
return %0 : vector<4x4x[4]xindex>
}
// CHECK-LABEL: @insert_strided_index_slice_index_2d_into_3d_scalable
// CHECK: llvm.extractvalue {{.*}}[2] : !llvm.array<4 x array<4 x vector<[4]xi64>>>
// CHECK: llvm.insertvalue {{.*}}, {{.*}}[2] : !llvm.array<4 x array<4 x vector<[4]xi64>>>

// -----

func.func @insert_strided_slice2(%a: vector<2x2xf32>, %b: vector<4x4xf32>) -> vector<4x4xf32> {
func.func @insert_strided_slice_f32_2d_into_2d(%a: vector<2x2xf32>, %b: vector<4x4xf32>) -> vector<4x4xf32> {
%0 = vector.insert_strided_slice %a, %b {offsets = [2, 2], strides = [1, 1]} : vector<2x2xf32> into vector<4x4xf32>
return %0 : vector<4x4xf32>
}

// CHECK-LABEL: @insert_strided_slice2
// CHECK-LABEL: @insert_strided_slice_f32_2d_into_2d
//
// Subvector vector<2xf32> @0 into vector<4xf32> @2
// CHECK: %[[V2_0:.*]] = llvm.extractvalue {{.*}}[0] : !llvm.array<2 x vector<2xf32>>
Expand All @@ -1883,14 +1899,33 @@ func.func @insert_strided_slice2(%a: vector<2x2xf32>, %b: vector<4x4xf32>) -> ve
// CHECK: %[[R4_3:.*]] = llvm.shufflevector %[[R4_2]], %[[V4_3]] [4, 5, 0, 1] : vector<4xf32>
// CHECK: llvm.insertvalue %[[R4_3]], {{.*}}[3] : !llvm.array<4 x vector<4xf32>>

// NOTE: For scalable dimensions, the corresponding "base" size must match
// (i.e. we can only insert "full" scalable dimensions, e.g. [2] into [2], but
// not [2] from [4]).

func.func @insert_strided_slice_f32_2d_into_2d_scalable(%a: vector<2x[2]xf32>, %b: vector<4x[2]xf32>) -> vector<4x[2]xf32> {
%0 = vector.insert_strided_slice %a, %b {offsets = [2, 0], strides = [1, 1]} : vector<2x[2]xf32> into vector<4x[2]xf32>
return %0 : vector<4x[2]xf32>
}

// CHECK-LABEL: func.func @insert_strided_slice_f32_2d_into_2d_scalable
// Subvector vector<[2]xf32> @0 into vector<[4]xf32> @2
// CHECK: %[[A_0:.*]] = llvm.extractvalue {{.*}}[0] : !llvm.array<2 x vector<[2]xf32>>
// Element @0 -> element @2
// CHECK: %[[B_UPDATED:.*]] = llvm.insertvalue %[[A_0]], {{.*}}[2] : !llvm.array<4 x vector<[2]xf32>>
// Subvector vector<[2]xf32> @1 into vector<[4]xf32> @3
// CHECK: %[[A_1:.*]] = llvm.extractvalue {{.*}}[1] : !llvm.array<2 x vector<[2]xf32>>
// Element @0 -> element @2
// CHECK: llvm.insertvalue %[[A_1]], %[[B_UPDATED]][3] : !llvm.array<4 x vector<[2]xf32>>

// -----

func.func @insert_strided_slice3(%arg0: vector<2x4xf32>, %arg1: vector<16x4x8xf32>) -> vector<16x4x8xf32> {
func.func @insert_strided_slice_f32_2d_into_3d(%arg0: vector<2x4xf32>, %arg1: vector<16x4x8xf32>) -> vector<16x4x8xf32> {
%0 = vector.insert_strided_slice %arg0, %arg1 {offsets = [0, 0, 2], strides = [1, 1]}:
vector<2x4xf32> into vector<16x4x8xf32>
return %0 : vector<16x4x8xf32>
}
// CHECK-LABEL: func @insert_strided_slice3
// CHECK-LABEL: func @insert_strided_slice_f32_2d_into_3d
// CHECK: %[[V4_0:.*]] = llvm.extractvalue {{.*}}[0] : !llvm.array<2 x vector<4xf32>>
// CHECK: %[[V4_0_0:.*]] = llvm.extractvalue {{.*}}[0, 0] : !llvm.array<16 x array<4 x vector<8xf32>>>
// CHECK: %[[R8_0:.*]] = llvm.shufflevector %[[V4_0]], %[[V4_0]] [0, 1, 2, 3, 0, 0, 0, 0] : vector<4xf32>
Expand All @@ -1903,26 +1938,31 @@ func.func @insert_strided_slice3(%arg0: vector<2x4xf32>, %arg1: vector<16x4x8xf3
// CHECK: %[[R8_3:.*]] = llvm.shufflevector %[[R8_2]], %[[V4_0_1]] [8, 9, 0, 1, 2, 3, 14, 15] : vector<8xf32>
// CHECK: llvm.insertvalue %[[R8_3]], {{.*}}[1] : !llvm.array<4 x vector<8xf32>>

// -----
// NOTE: For scalable dimensions, the corresponding "base" size must match
// (i.e. we can only insert "full" scalable dimensions, e.g. [4] into [4], but
// not [4] from [8]).

func.func @insert_strided_slice_scalable(%arg0 : vector<1x1x[4]xi32>, %arg1: vector<1x4x[4]xi32>) -> vector<1x4x[4]xi32> {
%0 = vector.insert_strided_slice %arg0, %arg1 {offsets = [0, 3, 0], strides = [1, 1, 1]} : vector<1x1x[4]xi32> into vector<1x4x[4]xi32>
return %0 : vector<1x4x[4]xi32>
func.func @insert_strided_slice_f32_2d_into_3d_scalable(%arg0: vector<2x[4]xf32>, %arg1: vector<16x4x[4]xf32>) -> vector<16x4x[4]xf32> {
%0 = vector.insert_strided_slice %arg0, %arg1 {offsets = [3, 2, 0], strides = [1, 1]}:
vector<2x[4]xf32> into vector<16x4x[4]xf32>
return %0 : vector<16x4x[4]xf32>
}
// CHECK-LABEL: func.func @insert_strided_slice_scalable(
// CHECK-SAME: %[[ARG_0:.*]]: vector<1x1x[4]xi32>,
// CHECK-SAME: %[[ARG_1:.*]]: vector<1x4x[4]xi32>) -> vector<1x4x[4]xi32> {

// CHECK-DAG: %[[CAST_1:.*]] = builtin.unrealized_conversion_cast %[[ARG_0]] : vector<1x1x[4]xi32> to !llvm.array<1 x array<1 x vector<[4]xi32>>>
// CHECK-DAG: %[[CAST_2:.*]] = builtin.unrealized_conversion_cast %[[ARG_1]] : vector<1x4x[4]xi32> to !llvm.array<1 x array<4 x vector<[4]xi32>>>
// CHECK-LABEL: func.func @insert_strided_slice_f32_2d_into_3d_scalable(

// Subvector vector<4x[4]xf32> from vector<16x4x[4]xf32> @3
// CHECK: %[[ARG_1_0:.*]] = llvm.extractvalue {{.*}}[3] : !llvm.array<16 x array<4 x vector<[4]xf32>>>

// CHECK: %[[EXT_1:.*]] = llvm.extractvalue %[[CAST_2]][0] : !llvm.array<1 x array<4 x vector<[4]xi32>>>
// CHECK: %[[EXT_2:.*]] = llvm.extractvalue %[[CAST_1]][0, 0] : !llvm.array<1 x array<1 x vector<[4]xi32>>>
// Subvector vector<[4]xf32> @0 into vector<4x[4]xf32> @2
// CHECK: %[[ARG_0_0:.*]] = llvm.extractvalue {{.*}}[0] : !llvm.array<2 x vector<[4]xf32>>
// CHECK: %[[B_UPDATED_0:.*]] = llvm.insertvalue %[[ARG_0_0]], %[[ARG_1_0]][2] : !llvm.array<4 x vector<[4]xf32>>

// CHECK: %[[INS_1:.*]] = llvm.insertvalue %[[EXT_2]], %[[EXT_1]][3] : !llvm.array<4 x vector<[4]xi32>>
// CHECK: %[[INS_2:.*]] = llvm.insertvalue %[[INS_1]], %[[CAST_2]][0] : !llvm.array<1 x array<4 x vector<[4]xi32>>>
// Subvector vector<[4]xf32> @1 into vector<4x[4]xf32> @3
// CHECK: %[[ARG_0_1:.*]] = llvm.extractvalue {{.*}}[1] : !llvm.array<2 x vector<[4]xf32>>
// CHECK: %[[B_UPDATED_1:.*]] = llvm.insertvalue %[[ARG_0_1]], %[[B_UPDATED_0]][3] : !llvm.array<4 x vector<[4]xf32>>

// CHECK: builtin.unrealized_conversion_cast %[[INS_2]] : !llvm.array<1 x array<4 x vector<[4]xi32>>> to vector<1x4x[4]xi32>
// Subvector vector<4x[4]xf32> into vector<16x4x[4]xf32> @3
// CHECK: llvm.insertvalue %[[B_UPDATED_1]], {{.*}}[3] : !llvm.array<16 x array<4 x vector<[4]xf32>>>

// -----

Expand Down
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