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Description
Shader Model 6.6 introduced the [WaveSize]
attribute:
https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_WaveSize.html
This task does not require WaveSize Range
Dependent on generating the PSV0 task: [incoming]
AC:
- Parse the attribute
- Generate metadata
- has validation of the attribute
- collect wave size in DxilMetadataAnalysis
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Ready