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[HLSL] Implement DXILResourceImplicitBindings pass #136786

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@hekota

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@hekota
  • Analyze whether the shader uses any resources with implicit bindings
  • Analyze existing explicit resource bindings to find which descriptor ranges are free
  • Assign available register slots to resources with implicit binding (replace dx.resource.handlefromimplicitbinding with dx.resource.handlefrombinding)

See implicit resource binding proposal.

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