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2.0.0 - September 8th, 2024
New features
Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale)
Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale)
Added a utility script for driving blend shapes with AudioLink - AudioReactiveBlendshapes. Just add the script to a GameObject that has a SkinnedMeshRenderer to use. (fundale)
Added rudimentary support for using AudioLink with the WebGL build target. (fundale, hill)
Changes
Lowered the default volume for the AudioLink avatar prefab a bit. (pema)
Reduces the network traffic incurred by syncing AudioLink state a bit. (Happyrobot33)
Deprecated ThemeColorController.customThemeColors as the behavior has changed. Please use ThemeColorController.SetCustomThemeColors and ThemeColorController.GetCustomThemeColors instead. This is a (minor) breaking change.
Bugfixes
Fixed a bug where the color chord theme color toggle on the controller wasn't properly synced. (pema)