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Add Ring class Topology
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This commit adds the Ring class topology for the LocalBestPSO
implementation. In the next iteration, we should start considering
having a strict number of neighbors (static and dynamic). But let's
solve the BinaryPSO first before going there.

Signed-off-by: Lester James V. Miranda <ljvmiranda@gmail.com>
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ljvmiranda921 committed Jun 6, 2018
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137 changes: 137 additions & 0 deletions pyswarms/backend/topology/ring.py
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# -*- coding: utf-8 -*-

"""
A Ring Network Topology
This class implements a star topology where all particles are connected in a
ring-like fashion. This social behavior is often found in LocalBest PSO
optimizers.
"""

# Import from stdlib
import logging

# Import modules
import numpy as np
from scipy.spatial import cKDTree

# Import from package
from .. import operators as ops
from .base import Topology

# Create a logger
logger = logging.getLogger(__name__)

class Ring(Topology):

def __init__(self):
super(Ring, self).__init__()

def compute_gbest(self, swarm, p, k):
"""Updates the global best using a neighborhood approach
This uses the cKDTree method from :code:`scipy` to obtain the nearest
neighbours
Parameters
----------
swarm : pyswarms.backend.swarms.Swarm
a Swarm instance
k : int
number of neighbors to be considered. Must be a
positive integer less than :code:`n_particles`
p: int {1,2}
the Minkowski p-norm to use. 1 is the
sum-of-absolute values (or L1 distance) while 2 is
the Euclidean (or L2) distance.
Returns
-------
numpy.ndarray
Best position of shape :code:`(n_dimensions, )`
float
Best cost
"""
try:
# Obtain the nearest-neighbors for each particle
tree = cKDTree(swarm.position)
_, idx = tree.query(swarm.position, p=p, k=k)

# Map the computed costs to the neighbour indices and take the
# argmin. If k-neighbors is equal to 1, then the swarm acts
# independently of each other.
if k == 1:
# The minimum index is itself, no mapping needed.
best_neighbor = swarm.pbest_cost[idx][:, np.newaxis].argmin(axis=1)
else:
idx_min = swarm.pbest_cost[idx].argmin(axis=1)
best_neighbor = idx[np.arange(len(idx)), idx_min]
# Obtain best cost and position
best_cost = np.min(swarm.pbest_cost[best_neighbor])
best_pos = swarm.pbest_pos[np.argmin(swarm.pbest_cost[best_neighbor])]
except AttributeError:
msg = 'Please pass a Swarm class. You passed {}'.format(type(swarm))
logger.error(msg)
raise
else:
return (best_pos, best_cost)

def compute_velocity(self, swarm, clamp):
"""Computes the velocity matrix
This method updates the velocity matrix using the best and current
positions of the swarm. The velocity matrix is computed using the
cognitive and social terms of the swarm.
A sample usage can be seen with the following:
.. code-block :: python
import pyswarms.backend as P
from pyswarms.swarms.backend import Swarm
from pyswarms.backend.topology import Star
my_swarm = P.create_swarm(n_particles, dimensions)
my_topology = Ring()
for i in range(iters):
# Inside the for-loop
my_swarm.velocity = my_topology.update_velocity(my_swarm, clamp)
Parameters
----------
swarm : pyswarms.backend.swarms.Swarm
a Swarm instance
clamp : tuple of floats (default is :code:`None`)
a tuple of size 2 where the first entry is the minimum velocity
and the second entry is the maximum velocity. It
sets the limits for velocity clamping.
Returns
-------
numpy.ndarray
Updated velocity matrix
"""
return ops.compute_velocity(swarm, clamp)

def compute_position(self, swarm, bounds):
"""Updates the position matrix
This method updates the position matrix given the current position and
the velocity. If bounded, it waives updating the position.
Parameters
----------
swarm : pyswarms.backend.swarms.Swarm
a Swarm instance
bounds : tuple of :code:`np.ndarray` or list (default is :code:`None`)
a tuple of size 2 where the first entry is the minimum bound while
the second entry is the maximum bound. Each array must be of shape
:code:`(dimensions,)`.
Returns
-------
numpy.ndarray
New position-matrix
"""
return ops.compute_position(swarm, bounds)

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