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Hello! I Just started studying documentation. Can I suggest few typo fixes and adding necessary imports to code snippet on "First render" page?
diff:
diff --git a/_docs/starting/first-render.md b/_docs/starting/first-render.md
index d1be017..9c3d4d1 100644
--- a/_docs/starting/first-render.md
+++ b/_docs/starting/first-render.md
@@ -10,6 +10,15 @@ This tutorial assumes the [First Application](/docs/starting/first-application)
The initial setup of render seems a bit daunting in WebGPU, especially if we are coming from an OpenGL background. In reality, it isn't as bad as it seems. LittleKt takes care of a lot of the work for us but also keeps things low-level enough that we can build on top of it. Let's render something!
```kotlin
+import com.littlekt.Context
+import com.littlekt.ContextListener
+import com.littlekt.file.vfs.readTexture
+import com.littlekt.graphics.Color
+import com.littlekt.graphics.webgpu.*
+import com.littlekt.graphics.g2d.*
+import com.littlekt.resources.Textures
+import com.littlekt.util.viewport.ExtendViewport
+
class MyGame(context: Context) : ContextListener(context) {
override suspend fun Context.start() {
@@ -19,7 +28,7 @@ class MyGame(context: Context) : ContextListener(context) {
val device = graphics.device // LittleKt creates a WebGPU adapter & a device from it. It's as simple as referencing it.
val surfaceCapability = graphics.surfaceCapabilities // we grab the current graphics surface capabilities
- val preferredFromat = graphics.preferredFormat // what TextureFormat the surface prefers
+ val preferredFormat = graphics.preferredFormat // what TextureFormat the surface prefers
// then we configure the surface
graphics.configureSurface(
@@ -54,7 +63,7 @@ class MyGame(context: Context) : ContextListener(context) {
val swapChainTexture: WebGPUTexture = checkNotNull(surfaceTexture.texture) // we need the underlying WebGPU texture, which may be null
val frame: TextureView = swapChainTexture.createView() // we create the view of the texture! We can now use it as a color attachment in a render pass!
- val commandEncoder: CommandEncoder = device.createCommandEncoder // handles creating commands to present to the surface
+ val commandEncoder: CommandEncoder = device.createCommandEncoder() // handles creating commands to present to the surface
val renderPassEncoder =
commandEncoder.beginRenderPass(
desc =
@@ -96,4 +105,4 @@ class MyGame(context: Context) : ContextListener(context) {
}
}
}
-```
\ No newline at end of file
+```
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