feat: implement Speedy Circles game#56
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- Start screen with interval selection (2.0s, 3.0s, 5.0s) and Start button - Gameplay with randomly positioned colored circles and countdown timer - Score increments on successful taps, circle shrinks and changes color - Game over screen with final score and Retry button - Smooth animations for all transitions using spring and easeInOut - Circle stays within screen bounds, enforces minimum size (44pt) - HUD displays score, remaining time, and animated progress bar - Accessibility identifiers on all interactive elements Co-Authored-By: Muvaffak Onuş <me@muvaf.com>
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Add accessibilityElement(), accessibilityAddTraits(.isButton), and accessibilityLabel for the game circle so it appears in the accessibility tree for automated testing. Co-Authored-By: Muvaffak Onuş <me@muvaf.com>
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Summary
Implements the Speedy Circles game — a tap-to-score iOS game built entirely in SwiftUI.
Gameplay:
Implementation details:
GameModel(@Observable) manages all game state: phase, score, deadline, circle position/size/colorTimer.publishat 60fps via.onReceive— no manual Timer/Task managementlimCLI testingDemo Videos
Full gameplay (5.0s interval, 5 circles tapped):
Retry flow (2.0s interval, 3 circles tapped):
Preview: Live simulator preview
Review & Testing Checklist for Human
Recommended test plan: Open the preview link above, select each interval, play a few rounds, and verify animations are smooth and scoring is correct.
Notes
PBXFileSystemSynchronizedRootGroupso the newGameModel.swiftis auto-included by Xcode.accessibilityElement(),.accessibilityAddTraits(.isButton)) for automated testingLink to Devin session: https://app.devin.ai/sessions/3af8ea536a77488b9f6c45e82dcfe16b
Requested by: @muvaf