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feat: implement Speedy Circles game#56

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devin/1780081417-speedy-circles
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feat: implement Speedy Circles game#56
devin-ai-integration[bot] wants to merge 2 commits into
mainfrom
devin/1780081417-speedy-circles

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@devin-ai-integration

@devin-ai-integration devin-ai-integration Bot commented May 29, 2026

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Summary

Implements the Speedy Circles game — a tap-to-score iOS game built entirely in SwiftUI.

Gameplay:

  • Start screen lets the user pick a time interval (2.0s, 3.0s, or 5.0s) then tap Start
  • A colored circle appears at a random position; a countdown begins
  • Tapping the circle before time expires: score increments, circle shrinks (min 44pt), changes color, moves to a new random position, timer resets
  • Missing a tap ends the game — final score is shown with a Retry button back to the start screen

Implementation details:

  • GameModel (@Observable) manages all game state: phase, score, deadline, circle position/size/color
  • Timer driven by Combine Timer.publish at 60fps via .onReceive — no manual Timer/Task management
  • Circle stays within screen bounds with edge padding + HUD top padding
  • Smooth spring animations on circle movement/resize, easeInOut fade transitions between screens
  • Progress bar and numeric countdown in the HUD; bar/text turn red when < 30% time remaining
  • Accessibility identifiers on all interactive elements for lim CLI testing

Demo Videos

Full gameplay (5.0s interval, 5 circles tapped):

Gameplay demo

Retry flow (2.0s interval, 3 circles tapped):

Retry demo

Preview: Live simulator preview

Review & Testing Checklist for Human

  • Launch the app and verify the start screen shows all three interval buttons (2.0s, 3.0s, 5.0s) with 3.0s selected by default
  • Play a round: confirm score increments, circle moves/shrinks/recolors, timer resets on each tap
  • Let the timer expire and verify the Game Over screen shows the correct score and Retry returns to start
  • Test with 2.0s interval to confirm the game is noticeably faster
  • Verify the circle never appears outside visible screen bounds or under the HUD

Recommended test plan: Open the preview link above, select each interval, play a few rounds, and verify animations are smooth and scoring is correct.

Notes

  • The circle minimum size is 44pt (Apple HIG minimum tap target)
  • Circle shrinks by 4pt per successful tap, so it takes ~14 taps from 100pt to reach minimum
  • Uses PBXFileSystemSynchronizedRootGroup so the new GameModel.swift is auto-included by Xcode
  • Circle is a proper accessibility element (.accessibilityElement(), .accessibilityAddTraits(.isButton)) for automated testing

Link to Devin session: https://app.devin.ai/sessions/3af8ea536a77488b9f6c45e82dcfe16b
Requested by: @muvaf

- Start screen with interval selection (2.0s, 3.0s, 5.0s) and Start button
- Gameplay with randomly positioned colored circles and countdown timer
- Score increments on successful taps, circle shrinks and changes color
- Game over screen with final score and Retry button
- Smooth animations for all transitions using spring and easeInOut
- Circle stays within screen bounds, enforces minimum size (44pt)
- HUD displays score, remaining time, and animated progress bar
- Accessibility identifiers on all interactive elements

Co-Authored-By: Muvaffak Onuş <me@muvaf.com>
@devin-ai-integration

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@github-actions

github-actions Bot commented May 29, 2026

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Limrun Preview

Platform Commit Preview
iOS 6a852b9 Open Simulator Preview →
iOS 6a852b9 Install to Device →

Reviewer must be a member of the organization on Limrun.

Add accessibilityElement(), accessibilityAddTraits(.isButton),
and accessibilityLabel for the game circle so it appears in
the accessibility tree for automated testing.

Co-Authored-By: Muvaffak Onuş <me@muvaf.com>
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