This repository holds mesh simplification, a project based on edge-collapse algorithm, which is put forward by Michael Garland and Paul S. Heckbert in 1997.
-- This is the homework of Computer Graphics, a course in spring semester, 2016.
-- You can download this project to complile by executing "make" command or test it by executing "main.exe [input.obj] [output.obj] [ratio]".
Take "dragon.obj" for example
-Original model (9342 KB)
-Simplication ratio = 0.3 (2221 KB)
-Simplication ratio = 0.05 (357 KB)
-Simplication ratio = 0.01 (80 KB)
-
Complier:g++ (GCC) 4.8.1
-
OS:Windows 7 - 64bit
-
Garland M., Heckbert P S., Surface simplification using quadric error matrix, Computer Graphics, 1997, 209-216.
-
Course materials provided by teacher and TA of Computer Graphics.