* [ ] Support more usdLux Prims * [ ] Convert light infos in `tydra` * [ ] Support usdLux in example viewer * We are better only focusing on it in raytraced renderer, since it is diffucult to implement various lights(e.g. Mesh light) in OpenGL/Vulkan renderer. * [ ] Collection API in lights(light sets, shadow controls, etc) https://github.com/syoyo/tinyusdz/issues/108
tydra