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Add VSS Http thin client implementation for get/put/listKeyVersions api's #1
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Did a quick initial pass mostly looking at the project setup, not the code itself yet.
We may want to add a rustfmt.toml
and a simple CI enforcing cargo fmt / cargo build / cargo test
from the start. Feel free to simply copy these files over from LDK Node to start out:
Cargo.toml
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[workspace] | |||
members = [ | |||
"vss-accessor", |
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Which other members will be added here? Do they need to be in separate crates, or can they live in submodules?
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there will be an additional vss-lib added in future (mainly phase-2) for abstracting out additional versioning handling.
we want to give flexibility to clients to just depend on the basic thin client instead of full lib.
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Alright. Not sure if the library size warrants the additional complexity of splitting it up in sub-crates, but I generally have no strong opinion on the matter.
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I'd prefer a single crate. When you start breaking across crates you lose the ability to use pub(crate)
/pub(super)
and make it difficult to implement traits on external types.
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the fat lib of vss could have significantly more dependencies.
We might need to depend on some in-memory/file-based database (sled/sqlite) to implement SecondaryKVStore.
That will help with maintaining global-version and sync across multiple-devices.
For single device-use it is very simple to just directly use vss-accessor (thin-client). Hence the separation.
regarding pub(crate), there is separation of concern between vss-thin-client and fat-lib, we shouldn't be needing it ideally.
Will add CI workflow and fmt in separate PR. |
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What is the idea for testing this? Will we be able to run the VSS Server in CI and write integration tests again it?
vss-accessor/src/lib.rs
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let response = GetObjectResponse::decode(&payload[..])?; | ||
Ok(response) | ||
} else { | ||
let error_response = ErrorResponse::decode(&payload[..])?; |
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Should we log the status code in these cases? Also, can we log the error responses in a more human-readable manner than just returning raw bytes?
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Clarifying :
- we are not returning raw bytes, we deserialize byte response into error_response struct. it has message and error code for now, client can use that directly if they want.
- logging/metrics - it doesn't belong in this thin-client layer, should be implemented in application layer consuming this thin-client. for e.g. Client-1 want to just use vss-accessor without any logs, they have there own custom log msgs and metrics.
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Mh, so the error code is/does cover the same error cases as the HTTP status code? Or do we lose information by not propagating the status
here? I agree that logging should happen somewhere else, but if we don't do any logging here we need to make sure to propagate ample debug information to the next layer.
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ErrorCode is more granular, from error_response perspective we do not lose any information here.
I agree that we should provide necessary information to debug for next layer.
For testing, we will have units tests for this module using mockito server, which ensures there is correct forming of request and response deserialization. Will not be testing exact logic of vss-server or its functionality, as that is already tested on server side. In this, we just to test/verify correct request/response formation and correctly making POST http requests on endpoint. |
Mh, but how do you verify that the mocked behavior actually reflects the server behavior? If we don't close that gap we'd only ever test that the client can work against the mock model, so basically not doing any actual integration testing for the client at all? |
We will have some level of integration testing as well to verify client & server are able to communicate as expected but i am not sure if it should verify full-server functionality. |
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When trying to compile this (or any dependent PR) locally, I get the error:
error: failed to run custom build command for `vss-accessor v0.1.0 (/Users/ero/workspace/vss-rust-client/vss-accessor)`
Caused by:
process didn't exit successfully: `/Users/ero/workspace/vss-rust-client/target/debug/build/vss-accessor-3a0e3dbef1470007/build-script-build` (exit status: 101)
--- stderr
thread 'main' panicked at 'Could not find `protoc` installation and this build crate cannot proceed without
this knowledge. If `protoc` is installed and this crate had trouble finding
it, you can set the `PROTOC` environment variable with the specific path to your
installed `protoc` binary.You could try running `brew install protobuf` or downloading it from https://github.com/protocolbuffers/protobuf/releases
For more information: https://docs.rs/prost-build/#sourcing-protoc
', /Users/ero/.cargo/registry/src/github.com-1ecc6299db9ec823/prost-build-0.11.9/src/lib.rs:1457:10
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
exit 101
Can we add instructions for how to acquire the protobuf
dependency to the README?
Hmm.. that error should be self-explanatory ? But, i will keep a note of it to add it in README as dependencies to be installed. |
Yes, it kind of is self-explanatory. Still we should mention the dependency, give install instructions, and make sure it actually builds in CI. |
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We should add rustfmt now rather than later to avoid churn in the blame history.
Cargo.toml
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[workspace] | |||
members = [ | |||
"vss-accessor", |
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I'd prefer a single crate. When you start breaking across crates you lose the ability to use pub(crate)
/pub(super)
and make it difficult to implement traits on external types.
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Now this PR depends on #2 |
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This needs a rebase now that #2 has been merged. |
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Did a quick pass on VssClient
. I mainly highlighted doc nits, but the more important question is whether we shouldn't construct the request/response objects for the user rather having them figure out how to construct them and, for example, what store_id
or global_version
to use?
vss-accessor/src/lib.rs
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/// Fetches a value against a given `key` in `request`. | ||
/// Makes a service call to GetObject endpoint of vss-server. | ||
/// For api-contract/usage, refer docs for: [`GetObjectRequest`] and [`GetObjectResponse`] | ||
pub async fn get_object(&self, request: GetObjectRequest) -> Result<GetObjectResponse, VssError> { |
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Shouldn't these calls take the relevant data (key
in this case) directly? I.e., should we create the GetObjectRequest
for the users rather than having them figure out how to construct it?
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i considered that, that was the api signature earlier.
reason we moved to current approach is for vss-phase-2.
in phase-2, we will have a local secondary storage which will act on these same requests and perform similar operations. hence having this request object and handing it to both primary and secondary storage made more sense.
request creation isn't that complex and we can abstract it at higher layer if needed.
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Won't you need to take request
by reference then? Otherwise, the value would be moved here.
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i considered that, that was the api signature earlier. reason we moved to current approach is for vss-phase-2. in phase-2, we will have a local secondary storage which will act on these same requests and perform similar operations. hence having this request object and handing it to both primary and secondary storage made more sense. request creation isn't that complex and we can abstract it at higher layer if needed.
Ah, that makes sense to me. How would we envision the user interact with both stores? Wouldn't we expect VSSClient
to wrap and manage both, primary and secondary storage, internally and query them as needed? Or would we then provide yet another wrapper object that queries the local cache storage and uses this VSSClient
to query the server?
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it would be another wrapper which handles primary secondary and sync b/w them.
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I had named this accessor and was going to name that wrapper as VssClient but now we will have another name for that.
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So we don't expect this to be the final interface for the user? Does all of this then even need to be public, or can it be private if it's going to be wrapped in a more user-friendly abstraction?
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This is one of the final interfaces for user,
user doesn't have to use Primary-Secondary storage. they should just be able to use vss client directly or write some other wrapper if required.
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IMHO, this is fine as VssClient
and any other classes composing or decorating can be named accordingly.
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SGTM, in particular if the (multiplayer) interface will take care of most of the rough edges here.
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vss-accessor/src/lib.rs
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include!("generated-src/org.vss.rs"); | ||
} | ||
|
||
/// Thin-client to access hosted instance of `Versioned Storage Service (VSS)`. |
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Don't need ticks here since it is not an identifier.
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As i understand `[ ]` is to be used for identifiers,
there's nothing specific about `` right ? its just for additional emphasize or highlight.
e.g: https://doc.rust-lang.org/beta/src/std/lib.rs.html#38
let me know if its something else.
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As i understand
[ ]
is to be used for identifiers, there's nothing specific about `` right ? its just for additional emphasize or highlight. e.g: https://doc.rust-lang.org/beta/src/std/lib.rs.html#38 let me know if its something else.
Mh, it's probably not that important, but not exactly. Usually backticks are used to typeset identifiers or code snippets while emphases and highlights are set via asterisks or underscores (see the CommonMark Spec upon which rustdoc
is based.)
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Yeah, as @tnull said for backticks. The square brackets are for linking, typically to something in scope. See:
vss-accessor/Cargo.toml
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Update package name and directory. Can wait until the end of the review the preserve discussion comments.
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I think the current code looks good. As for project layout, I think we should discuss what this will look like as higher-level abstractions are added. This may dictate whether VssClient
should be in a separate module rather than directly in lib.rs
.
@G8XSU Could you briefly list what other abstractions we'll likely have in the future?
@tnull Curious about your thoughts on this as I know ldk-node
had became more modularized over time.
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I think the current code looks good. As for project layout, I think we should discuss what this will look like as higher-level abstractions are added. This may dictate whether
VssClient
should be in a separate module rather than directly inlib.rs
.@G8XSU Could you briefly list what other abstractions we'll likely have in the future?
I agree. Also given the interface discussion above, I think it might be useful to map out what we expect the final version at end of phase 2 will look like from a user's perspective.
@tnull Curious about your thoughts on this as I know
ldk-node
had became more modularized over time.
Given that the client side is really not holding that much logic, I still think we might not need to break it into different crates at all and could possibly get away with keeping the exposed API limited to a small number of user-facing objects that the user can control via config knobs, or, if required, a builder pattern. I'd honestly even prefer to have a single user-facing object but, considering the discussion above, having one for single-player and one for multi-player mode should be fine. However, at that point we should try to keep their API very similar, which would then probably mean creating two new objects that both internally wrap a VssClient
.
Btw., I assume we plan to allow the user to upgrade from single- to multi-player VSS? Are there any particular steps the user would need to take (besides adding the node restart logic), or would it on the client side really just be a matter of start using the 'multiplayer client' with the previous config and be done with it?
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Also see #1 (comment):
If we were to get rid of the crate structure, I'd argue we would want to include the generated objects as part of a client
sub-module also holding VssClient
. If we were to keep the workspace approach, we still might want to get rid of the vss
sub-module and just have the imported objects live side-by-side with the VssClient
that uses them?
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We may ultimately have one interface regardless of mode. I'm indifferent at the moment but would be curious what @G8XSU thought.
Otherwise, I think we want one crate but possibly multiple modules. Though I'm thinking any submodules may just be for internal organization if we have a single user-facing interface. I ask now just to avoid needing to move this code to another file later.
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I will update the package name and directory to reflect vss-client and for now and only have single crate.
i think from client-perspective it makes sense to have multiple entry-points, i wouldn't want to go through all the complexity of multi-device if i am only interested in single-device and should be able to pick and choose things individually if some components need minor modification acc. to my specific needs.
I think vss-client can be in separate file/mod, since we plan on having multiple structs with use. At the same time i am not worried about moving code as it is, down the lane if needed.
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Could you also answer @tnull's questions above (#1 (comment)) and address his comment (#1 (comment))? Otherwise, feel free to make the necessary changes.
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I assume we plan to allow the user to upgrade from single- to multi-player VSS? Are there any particular steps the user would need to take (besides adding the node restart logic), or would it on the client side really just be a matter of start using the 'multiplayer client' with the previous config and be done with it?
Yes client should have an upgrade path from single to multi-device support,
Client would need to do the following in order to do so:
- Switch to PrimarySecondary Storage instead of vss only. (This should be backwards compatible)
- Add restart logic in node. Before restarting, call the sync() function from PrimarySecondaryVssStorage
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Yes client should have an upgrade path from single to multi-device support, Client would need to do the following in order to do so:
- Switch to PrimarySecondary Storage instead of vss only. (This should be backwards compatible)
- Add restart logic in node. Before restarting, call the sync() function from PrimarySecondaryVssStorage
Alright, that should work! Still think it might be preferable to rather make this a config knob on a single-object interface rather than having multiple separate objects with different APIs, but it's probably not that much pain for the user. We only need to assert that the two versions really maintain compatible over time and we'll have to see how we can minimize duplicate code between the two impls.
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VssClient will be injected into PrimarySecondaryStorage, so there will be no duplicate code.
API for those two might slightly differ, though.
Main motivation for doing so is: there are multiple ways to do multi-device, one of them being PrimarySecondary, there are more layers of abstraction possible, for e.g. dual/multi-write (multiple vss servers)
vss-accessor/src/lib.rs
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/// Fetches a value against a given `key` in `request`. | ||
/// Makes a service call to GetObject endpoint of vss-server. | ||
/// For api-contract/usage, refer docs for: [`GetObjectRequest`] and [`GetObjectResponse`] | ||
pub async fn get_object(&self, request: GetObjectRequest) -> Result<GetObjectResponse, VssError> { |
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Won't you need to take request
by reference then? Otherwise, the value would be moved here.
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I unresolved some comments that were not addressed without any explanation.
vss-accessor/src/lib.rs
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include!("generated-src/org.vss.rs"); | ||
} | ||
|
||
/// Thin-client to access hosted instance of `Versioned Storage Service (VSS)`. |
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Yeah, as @tnull said for backticks. The square brackets are for linking, typically to something in scope. See:
vss-accessor/src/lib.rs
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let response = GetObjectResponse::decode(&payload[..])?; | ||
Ok(response) |
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Out of curiosity, why use a variable here but not for the error case?
@jkczyz i resolved comments earlier as i was fixing them locally, await the minor fix commit :) |
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Hmm... If you push a commit and reply to / resolve comments, I'd expect the push to reflect this. Could you start using fixup commits? It would be easier to see which comments have been addressed in the latest push that way. |
vss-accessor/src/lib.rs
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|
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mod vss_error; | ||
|
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/// Import auto-generated code related to request/response objects of VSS |
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Looking at the rendered docs, this is unfortunately still not very helpful. What does 'related' mean?
If the user needs to use these objects in conjunction with VssClient
, would it make sense to move them all together, either all to lib.rs
(if we were to keep the sub-crate structure) or to a client
module in a single-crate design?
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I can change comment to indicate that these are auto-generated objects from protobuf vss specification.
Feel free to suggest anything better.
I don't think we should move/mix in auto-generated code, it should live as it is right now, in a separate mod.
Why it shouldn't live with just vss-client is because at other places we intend to use it, for example in PrimarySecondaryStorage.
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Moved to types.rs mod within vss-client,
So imports will look like vss-client::types::*
I think that looks cleaner.
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I don't think we should move/mix in auto-generated code, it should live as it is right now, in a separate mod. Why it shouldn't live with just vss-client is because at other places we intend to use it, for example in PrimarySecondaryStorage.
I guess having them in types.rs
is fine, especially now that we moved to a single-crate layout. The name could be better tbh, but I ended up being just as uncreative when having this issue in LDK Node (see types.rs
there 😆). (If at all) we may want to consider exposing them from the crate root though.
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How about messages.rs
?
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Right now it is just messages, but vss proto definition might evolve to contain some other helper objects,
Hence the types.rs, i think it aligns nicely with rust's notation of calling them types as well.
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Right now it is just messages, but vss proto definition might evolve to contain some other helper objects, Hence the types.rs,
Well, everything is a type lol. That's why we were looking for a more descriptive name.
i think it aligns nicely with rust's notation of calling them types as well.
I don't understand what you mean by this.
Squashing changes |
src/vss_client.rs
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let raw_response = self.client.post(url).body(request.encode_to_vec()).send().await?; | ||
let status = raw_response.status(); | ||
let payload = raw_response.bytes().await?; | ||
|
||
if status.is_success() { | ||
let response = GetObjectResponse::decode(&payload[..])?; | ||
Ok(response) | ||
} else { | ||
Err(VssError::new(status, payload)) | ||
} |
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What's the plan for testing?
@tnull I see there is: https://docs.rs/reqwest_mock/latest/reqwest_mock/. Is there a preferred way of going about this?
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Testing is covered in #3
we create a mock server, and play REST requests against it.
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For an initial round of tests the mocking approach of #3 should be fine, but I think longer-term it would be nice to have some integration tests running against the actual server code. Possibly after we integrated this with LDK Node we could implement some end-to-end tests based off an actual VSS server backend in CI?
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Generally LGTM.
We def. need more crate-level/module-level docs, but I'm fine to have that happen as a follow-up. I think we also haven't fully figured out the project layout and how what will exposed how exactly to the user, but that can also still change and grow before we do an initial release.
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Yeah, let's add that now. Didn't realize that needed to be explicit.
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As i understand, module docs just need 1-liner description, will add that.
As for usage doc at crate level, i think i would add it pre-release as we grow and add rest of the things.
Let me know if this sounds good:
client - Implements a thin-client[VssClient
] to access a hosted instance of Versioned Storage Service (VSS).
error - Implements the error type[VssError
] returned on interacting with [VSSClient
]
types - Contains request/response types generated from API definition of VSS.
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Now #6
@@ -1,2 +1,6 @@ | |||
#![deny(rustdoc::broken_intra_doc_links)] | |||
#![deny(rustdoc::private_intra_doc_links)] | |||
|
|||
pub mod client; |
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Depending of how many objects we expect to expose overall, we might want to consider exposing some part of the (important) objects from the crate root.
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In that case maybe client should have been in lib ? (contrary to our previous discussion to move it out of that)
Let me know if its something else.
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We can always re-export in that case.
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Ok, i think re-exporting makes sense 👍
Depends on #2