Skip to content

Conversation

@cdaringe
Copy link
Contributor

problem

no macos support

solution

add it

@@ -0,0 +1,22 @@
# Blender addon installation
Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

gitignore


config = {
'keyboard_control': False
'keyboard_control': True
Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

revert


if "bpy" in locals():
import importlib
importlib.reload(mario) # Replace with your module names
Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
importlib.reload(mario) # Replace with your module names
importlib.reload(mario)

@Photon-Resonance
Copy link

I've somewhat managed to make it work by building libsm64 on a mac and adding support for it by defining libsm64.dylib as the dll to use for system Darwin in init.py. Only issues I'm running into now is getting the plugin to recognize the ground.
The check often fails, but when it succeeds, Mario is either stuck in the spawn point only being able to jump, or he does this:
image

@cdaringe
Copy link
Contributor Author

Same symptoms i observed. Would be cool if there was a collision debug mode that the py plugin could tap into so as to surface diagnostics

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants