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Introduction


This project showcases the rendering capabilities of the tgfx-layers module, including advanced caching mechanisms such as partial refresh and tile-based rendering. It supports building complex, large-scale layer rendering trees that allow users to interact through actions like dragging, zooming, selecting, and rotating. This project provides an intuitive way to showcase the specific usage and performance of the tgfx-layers module.

You can also visit tgfx-displaylist online to experience the rendering capabilities of tgfx-layers in real-time.

Getting Started


Before building the projects, please carefully follow the instructions in the Build Prerequisites and Dependencies sections. These will guide you through the necessary steps to set up your development environment.

Web

To get started, go to the web/ directory and run the following command to install the necessary node modules:

npm install

Then, in the web/ directory, run the following command to build the demo project:

npm run build

This will generate the displaylist.js and displaylist.wasm files in the web/demo/wasm-mt directory. Next, you can start an HTTP server by running the following command:

npm run server

This will open http://localhost:8061/web/demo/index.html in your default browser. You can also open it manually to view the demo.

To debug the C++ code, install the browser plugin: C/C++ DevTools Support (DWARF). Then, open Chrome DevTools, go to Settings > Experiments, and enable the option WebAssembly Debugging: Enable DWARF support.

Next, replace the previous build command with:

npm run build:debug

With these steps completed, you can debug C++ files directly in Chrome DevTools.

To build the demo project in CLion, open the Settings panel and go to Build, Execution, Deployment > CMake. Create a new build target and set the CMake options to:

DCMAKE_TOOLCHAIN_FILE="path/to/emscripten/emscripten/version/cmake/Modules/Platform/Emscripten.cmake"

After creating the build target, adjust the Configurations to match the new build target. This will allow you to build the tgfx library in CLion.

Additionally, when using ESModule for your project, you need to manually include the generated .wasm file in the final web program. Common packing tools often ignore the .wasm file. Also, make sure to upload the .wasm file to a server so users can access it.

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