Description
It seems that when there are move
animations in the sub file dialog, it causes the renderer to lag heavily, and in some cases crash the worker. I was previously using version 2.2.0, but saw that there were recently some promising improvements with alternate render techniques lossyRender
and blendRender
. After trying the latest code with different combinations of both the lossy and blend render modes, I can't seem to get the rendering to improve.
While using the blendRender
, I've also tried setting dropAllAnimations
to true, and targetFps
to 5
. While I am no longer seeing the working crashing, the move
animations are not dropped, and the animation duration lags past the timeline position where they are supposed to disappear. I've also tried different combinations of setting libassMemoryLimit
and libassGlyphLimit
both lower (in hopes that it will reduce the resources being used and simply skip over heavy loads), and higher (in hopes that the increased resources would improve render performance). Not sure what is the proper combination of options to get optimal performance from files like the one shown below.
Below is a sample of the dialog combination which is attempting to be rendered. Was wondering if @JustAMan or anyone else possibly had any recommendations on configurations to improve rendering performance, or at least allow the renderer to keep in sync with the timeline and just skip frames when under heavy load.
[Script Info]
Title:
Original Script:
Original Translation:
Original Editing:
Original Timing:
Synch Point:
Script Updated By:
Update Details:
ScriptType: v4.00+
Collisions: Normal
PlayResX: 640
PlayResY: 360
Timer: 0.0000
WrapStyle: 0
[V4+ Styles]
Format: Name,Fontname,Fontsize,PrimaryColour,SecondaryColour,OutlineColour,BackColour,Bold,Italic,Underline,Strikeout,ScaleX,ScaleY,Spacing,Angle,BorderStyle,Outline,Shadow,Alignment,MarginL,MarginR,MarginV,Encoding
Style: Default,Arial,20,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,2,2,2,0010,0010,0010,1
Style: Main,Trebuchet MS,24,&H00FFFFFF,&H000000FF,&H00000000,&H00000000,0,0,0,0,100,100,0,0,1,2,1,2,0010,0010,0018,1
[Events]
Format: Layer,Start,End,Style,Name,MarginL,MarginR,MarginV,Effect,Text
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\move(900,95,535,100)\frz281.1\t(\fs18)\c&H666765&\3c&HE6E7E4\shad0&\frx0\fry354}One One One One One One One
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an5\c&H696A68&\3c&HECEDEB&\shad0\bord4\fs12\frz23.82\frx18\fry328\move(600,-65,360,55)\t(\fs8)}Two\NTwo
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an9\c&H2C2D2A&\3c&HECEDEB&\shad0\bord4\fs18\frx18\fry328\move(800,-40,465,80)\t(\fs12)\frz20.62}Three Three Three\NThree Three Three\NThree Three Three\NThree
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an6\c&H1D1D1D&\3c&HECEDEB&\shad0\bord4\fs16\frz23.82\frx18\fry328\move(224,104,156,195)\t(\fs8)}Four Four\NFour Four Four
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an6\c&H1D1D1D&\3c&HECEDEB&\shad0\bord4\fs14\frz23.82\frx18\fry328\move(275,68,184,172)\t(\fs7)}Five
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an4\c&H1D1D1D&\3c&HECEDEB&\shad0\bord4\fs10\frx18\fscx70\fry328\move(132,250,107,274)\t(\fs6)\frz19.87}Six Six Six Six Six Six Six Six Six\Six Six Six Six Six Six Six Six Six,\Nbut Six Six Six Six
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\u1\c&H0E0F0D&\3c&HE4E5E3&\shad0\fs18\an1\move(201,332,150,310)\frx0\fry336\frz15.76\t(\fs8)}Victim{\u0}\NSeven Seven
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an6\c&H1D1D1D&\3c&HECEDEB&\shad0\bord2\fs16\frz23.82\frx18\fry328\move(412,50,255,163)\t(\fs6)}Eight Eight Eight
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\c&H0E0F0D&\3c&HE4E5E3&\shad0\fs14\an2\move(464,320,282,308)\frz15.76\t(\fs6)\frx6\fry332}Nine\NNine
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an4\c&H1D1D1D&\3c&HECEDEB&\shad0\bord4\fs14\frx18\fscx70\fry328\t(\fs8)\frz19.87\move(405,170,244,232)}\h\h\h\hTen Ten Ten Ten Ten Ten Ten Ten Ten?\N Ten Ten Ten Ten Ten\N\h\h\h\hTen Ten Ten Ten Ten Ten Ten Ten Ten Ten {right}
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an5\c&H696A68&\3c&HECEDEB&\shad0\bord4\fs12\frz23.82\frx18\fry328\move(310,-10,196,132)\t(\fs8)}Eleven Eleven\NEleven Eleven Eleven\NEleven Eleven Eleven Eleven\NEleven Eleven Eleven Eleven Eleven Eleven
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an5\c&H696A68&\3c&HECEDEB&\shad0\bord4\fs12\frz23.82\frx18\fry328\move(460,-45,292,92)\t(\fs8)}Twelve\NTwelve\NTwelve\NTwelve
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an9\c&H2C2D2A&\3c&HECEDEB&\shad0\bord4\fs18\frx18\fry328\move(800,90,462,172)\t(\fs12)\frz20.62}Thirteen Thirteen Thirteen)\N\N\NThirteen
Dialogue: 0,0:00:00.00,0:00:15.00,Main,Sign,0000,0000,0000,,{\an5\c&H2C2D2A&\3c&HD4D7D9&\shad0\bord2\fs16\frz23.82\frx18\fry328\move(710,240,426,270)\t(\fs8)}Fourteen Fourteen\N\NFourteen Fourteen
Dialogue: 0,0:00:04.50,0:00:08.00,Main,Sign,0000,0000,0000,,okay?
Dialogue: 0,0:00:09.00,0:00:15.00,Main,Sign,0000,0000,0000,,Maybe not okay? Should be gone by now
It is also worth noting that this is specifically being seen when the canvas renderer is hosted within a webview in an Android mobile application.
Thanks in advance!