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[feature] Fast, homogeneous 2D mesh #206

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@drobnyjt

Description

@drobnyjt

Is your feature request related to a problem? Please describe.
Right now, a complex mesh has a significant overhead due to being made of triangles; the triangles are necessary for inhomogenous composition, but not for complex geometries for homogeneous targets.

Proposed solution
A fast algorithm for complex geometry without inhomogeneous composition.

Alternative solution(s)
Optimize 2D Mesh - I think something like quadtrees are the actual thing to use, but I have no experience writing those algorithms, so it introduces the possibility of errors.

Additional context
This would be useful for direct comparisons to F-TRIDYN, which used a ray-surface intersection-counting algorithm for 2D surfaces.

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