A Fast Runtime-Based Lua 5.1x+/Luau Project Bundler, Using Roblox Models and Module-Require Semantics
Powered by Lune, a standalone Luau script runtime
Wax is an all-in-one bundler for projects in Lua 5.1x+ and Luau, supporting and enforcing Roblox-like module require semantics (like using require()
with a relative script
global), and also normal string
file paths like in generic Lua.
This is more of a successor to Maui, a similar, but much more limited and inherently flawed project for bundling Roblox projects, but only for running in Roblox. Wax, on the other hand, bundles completely outside of the Roblox engine, and generates code that can run outside it aswell. Wax can 'bridge the gap' between traditional Lua projects and modern Roblox/Luau workflows, or anything in-between.
See Usage for more details on utilizing various features
- Bundle directly from a Rojo project file (
*.project.json
), or just a generic Roblox model file. (*.rbxm
or*.rbxmx
) For working directly with Rojo project files, you must have therojo
command in your $PATH - Created with debugging in mind from the start. With output minification disabled, even proper line info (matching to the original source files) can be shown in errors; for example,
[WaxRuntime].Script.OtherScript:1: intentional error
- Built-in support for minifying bundled output directly with Darklua and either our default configuration (no extra steps), or your project's own
.darklua.json/json5
file for making personal tweaks. - Localized/flattened modified globals in closures, meaning
getfenv
/setfenv
aren't used to modify the script's environment - This also means that in Luau,safeenv
runtime optimizations are maintained, and closures run 'natively' with no user modification! - Automated CI/deployment pipeline usage in mind, with the
ci-mode
flag; no user confirmation prompts, and exits with a1
status code upon any errors - A 'virtual' Roblox-like DOM for scripts that can run completely outside of Roblox, while also allowing module imports (
require()
) with a simulated relativescript
global, or traditional filesystem path strings like in Lune or the Lua/Luau CLI REPLs.
Additionally, you can check out some example "projects" in our tests directory if you don't really know what all of this is about, or how to get started..
For your project, you must have at least Lune installed, most easily done and managed with Aftman:
- Goto Aftman's GitHub repository (linked above), and follow its installation instructions for your platform
- Open the root directory of your project in your system's terminal, and run the following:
aftman init
aftman add lune-org/lune
- If you've setup Aftman properly, you can now try running
lune --help
, and if all is well you should see something similar to the following in your terminal:
$ lune --help
A standalone Luau runtime
Usage: lune [COMMAND]
...
If you already have a "lune
", ".lune
", or similar directory in your project for these scripts, feel free to use it - for the sake of this example guide, I'm going to use "lune
" as the example directory for Lune script(s).
- If you haven't already, create a directory named "
lune
" in the root of your project - Inside of this newly created directory, create a file named "wax.luau", and paste in the following (or directly download
wax.luau
from the latest release on the releases page)
(DO NOTE: if you're using the 'remote' loader below, you won't be able to use Wax offline, and request times per running the script could be impractical for both speed and efficiency depending on your internet connection; consider manually installing wax.luau
from the latest release on the releases page, linked above)
--[[
Wax - A Fast Runtime-Based Lua 5.1x+/Luau Project Bundler, Using Roblox Models and Module-Require Semantics
MIT License | Copyright (c) 2023-2024 Latte Softworks <https://latte.to>
]]
-- You set the following string to "latest" (case insensitive), or any version tag
-- on Wax's releases page (e.g. "0.4.1")
local WaxVersion = "latest"
-------------------------------------------------------------------------------
local net = require("@lune/net")
local luau = require("@lune/luau")
local FileLink = if string.lower(WaxVersion) == "latest" then
"https://github.com/latte-soft/wax/releases/latest/download/wax.luau"
else `https://github.com/latte-soft/wax/releases/download/{WaxVersion}/wax.luau`
luau.load(net.request(FileLink).body, {
debugName = "Wax",
})()
- Now, when running
lune run wax
, you should see something similar to what's in the next section (Usage) in your terminal. VoilΓ !
From your terminal in the root directory of your project, run lune run wax
, or just lune run <path/to/wax.luau>
Wax 0.4.1
A Fast Runtime-Based Lua 5.1x+/Luau Project Bundler, Using Roblox Models and Module-Require Semantics
USAGE:
lune run wax [subcommand] [options]
* When no subcommand is provided, this usage message is displayed
* Provide all options in the following format (no "--" flag prefix): option=value
SUBCOMMANDS:
help Displays this usage message
version Displays Wax's version
bundle Builds a bundled script file from a given Roblox model (*.rbxm/*.rbxmx)
or Rojo project file (*.project.json, requires the `rojo` command
available in your PATH environment variable), to an output path
OPTIONS for `bundle`:
* input[="default.project.json"]
The input Roblox model (*.rbxm/*.rbxmx) or Rojo project (*.project.json) file
path for Wax to bundle from
* output[="{input-filename}.lua"]
The final output file path (must end in .lua or .luau) for the bundled script
* minify[=false]
If codegen output should be "minified", which also omits any runtime line
debugging info (offsets). For 'full' codegen minification (outside of just
LuaEncode's table output), you must have the `darklua` command available in
your PATH environment variable.
Additionally, with Darklua, if a ".darklua.json/json5" file isn't found in the
CWD (your dir "position" in your terminal), it'll use the default configuration
we provide (see `lune/lib/data/DefaultDarkluaConfig.luau`)
* env-name[="WaxRuntime"]
The name of the "environment" of the bundled script. This is the "name" of
the root object (like the `game` DataModel in Roblox) and displays in virtual
runtime errors (e.g. "[WaxRuntime].Script:1: Some error message")
* darklua-config-path[=(".darklua.json", ".darklua.json5")]
When `minify` is set as true, this path can be used to directly pass your own
Darklua config file's path, instead of only checking for the default paths
it looks for
* temp-dir-base[="{output-dir}"]
If you're providing a Rojo project file as input or minifying with Darklua,
a temporary directory is created inside of this directory path, and is removed
by the time Wax has completed processing
* extra-offset-lines[=0]
(Only applicable to when `minify` is set to false) Internally acknowledges
any extra lines offset from the top of the script (like if you're adding a
header of sorts to the codegen) for line debugging info. Ths MUST be exactly
accurate to its name (*extra* lines, so you may want to do something like
`#ExtraHeader - 1` if you're using this option)
* ci-mode[=false]
(*Primarily* for automated CI pipelines or deployment systems) Never gives
any user input prompts, and will *always* exit with a `1` status code upon an
'error' or warning during the build process
* verbose[=true]
"Verbose" (detailed) output logging from CLI/bundler
-
If there's only 1 instance directly under the model root and it's a
ModuleScript
, that module will automatically run at init and pass its return through the real script, just as expected with normal module behavior. Additionally, like a model on Roblox's Developer Marketplace, aModuleScript
under the model root named (exactly) "MainModule" will also have the same functionality, even if there is more than 1 instance directly under the model root -
The real
getfenv
/setfenv
functions are not overriden by global flattening whatsoever, so by using for examplegetfenv(0)
it will return the actual root function environment of the complete, bundled script. Just know that its behavior isn't modified whatsoever for virtual closures! -
Instance
ClassName
s that will bundle:Folder
Script
LocalScript
ModuleScript
StringValue
-
Implemented Instance 'properties' :
Instance.ClassName: string
Instance.Name: string
Instance.Parent: Instance?
StringValue.Value: string
-
Implemented Instance 'methods':
Instance:GetFullName(): string
Instance:GetChildren(): {Instance}
Instance:GetDescendants(): {Instance}
Instance:FindFirstChild(name: string, recursive: boolean?): Instance?
Instance:FindFirstAncestor(name: string): Instance?
Instance:WaitForChild(name: string, timeOut: number?)
The actual behavior of the virtualWaitForChild
impl is identical toFindFirstChild
, but it needs to be implemented due to many codebases using it for relative modulerequire()
paths
All virtual closures have a special wax
global for accessing AOT Wax build info, an isolated shared
table, and 'real' globals Wax replaces.
wax.version
The version of Wax the current script was bundled with.
wax.version: string
wax.envname
The string provided in the env-name
option at build-time. ("WaxRuntime
" by default)
wax.envname: string
wax.shared
A table shared across all virtual closures in a bundled project, similar to the real _G
/shared
globals.
wax.shared: {[any]: any}
wax.script
The real script
global of the current script, (for with Roblox etc) as opposed to the virtual script ref override by Wax. If there isn't a real script
global above Wax's environment anyway, this will be nil
.
wax.script: LuaSourceContainer?
wax.require()
The real require()
function given by your Lua runtime as opposed to Wax's virtual override. (Lua, Luau (vanilla repl), Roblox Engine, Lune etc)
wax.require(...: any): ...any
- Clone the repository with
git
:
git clone https://github.com/latte-soft/wax.git
cd wax
- With Aftman installed and configured:
Accept any new tools for installation from the y/n
prompts, or append --no-trust-check
to the following command
aftman install
- Build with
lune
(lune/make.luau):
lune run make
If successful, the resulting bundled scripts will be output in the build/
directory:
build
βββ wax.dbg.luau
βββ wax.luau
See file: LICENSE
MIT License
Copyright (c) 2023-2024 Latte Softworks <https://latte.to>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.