This project aims to implement a very simple "aggro deck simulator", in which a deck is fed to the application and it runs through a series of mock games with no opponent to gather statistics.
Example statistics I think I can be useful are:
- ... how much mana is available?
- ... how much damage can I dish out?
- ... how much extra mana do I have available (that is, unused mana at the end of the round)?
- ... how much cards do I have in my hand that I could not cast?
- ... what is the earliest round I can cast it?
- ... how many times did I draw it?
- ... how many times did I play it at all?