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This adds details to the benchmarks. This is a decently long run of them
it seems that converting to bit vector or decoding response messages doesn't add much, so the bottleneck must be somewhere else (I guess in fs2.io that's much slower than that). What seems to cost is the send. Every stage adds a bit.
I haven't tried to speed up things, anyway considering that our baseline is much slower than other clients I would say we stop here the effort for performances and we see how other client designs look like.