Skip to content

Pong Game in python #121

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Dec 14, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
132 changes: 132 additions & 0 deletions Pong Game in Python/PingPong.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,132 @@
import os
import turtle as t

playerAscore = 0
playerBscore = 0

# create a window and declare a variable called window and call the screen()
window = t.Screen()
window.title("The Pong Game")
window.bgcolor("green")
window.setup(width=800, height=600)
window.tracer(0)

# Creating the left paddle
leftpaddle = t.Turtle()
leftpaddle.speed(0)
leftpaddle.shape("square")
leftpaddle.color("white")
leftpaddle.shapesize(stretch_wid=5, stretch_len=1)
leftpaddle.penup()
leftpaddle.goto(-350, 0)

# Creating the right paddle
rightpaddle = t.Turtle()
rightpaddle.speed(0)
rightpaddle.shape("square")
rightpaddle.color("white")
rightpaddle.shapesize(stretch_wid=5, stretch_len=1)
rightpaddle.penup()
rightpaddle.goto(-350, 0)

# Code for creating the ball
ball = t.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("red")
ball.penup()
ball.goto(5, 5)
ballxdirection = 0.2
ballydirection = 0.2

# Code for creating pen for scorecard update
pen = t.Turtle()
pen.speed(0)
pen.color("Blue")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("score", align="center", font=('Arial', 24, 'normal'))


# code for moving the leftpaddle
def leftpaddleup():
y = leftpaddle.ycor()
y = y + 90
leftpaddle.sety(y)


def leftpaddledown():
y = leftpaddle.ycor()
y = y + 90
leftpaddle.sety(y)


# code for moving the rightpaddle
def rightpaddleup():
y = rightpaddle.ycor()
y = y + 90
rightpaddle.sety(y)


def rightpaddledown():
y = rightpaddle.ycor()
y = y + 90
rightpaddle.sety(y)


# Assign keys to play
window.listen()
window.onkeypress(leftpaddleup, 'w')
window.onkeypress(leftpaddledown, 's')
window.onkeypress(rightpaddleup, 'Up')
window.onkeypress(rightpaddledown, 'Down')

while True:
window.update()

# moving the ball
ball.setx(ball.xcor() + ballxdirection)
ball.sety(ball.ycor() + ballxdirection)

# border set up
if ball.ycor() > 290:
ball.sety(290)
ballydirection = ballydirection * -1
if ball.ycor() < -290:
ball.sety(-290)
ballydirection = ballydirection * -1

if ball.xcor() <= 390:


ball.goto(0, 0)
ball_dx = ball_dx * -1
player_a_score = player_a_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score, player_b_score),
align="center", font=('Monaco', 24, "normal"))
os.system("afplay wallhit.wav&")

if (ball.xcor()) < -390: # Left width paddle Border
ball.goto(0, 0)
ball_dx = ball_dx * -1
player_b_score = player_b_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score, player_b_score),
align="center", font=('Monaco', 24, "normal"))
os.system("afplay wallhit.wav&")

# Handling the collisions with paddles.

if (ball.xcor() > 340) and (ball.xcor() < 350) and (
ball.ycor() < rightpaddle.ycor() + 40 and ball.ycor() > rightpaddle.ycor() - 40):
ball.setx(340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")

if (ball.xcor() < -340) and (ball.xcor() > -350) and (
ball.ycor() < leftpaddle.ycor() + 40 and ball.ycor() > leftpaddle.ycor() - 40):
ball.setx(-340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
2 changes: 2 additions & 0 deletions Pong Game in Python/Readme1.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
About System
The project file contains python scripts (Pong.py). Talking about the gameplay, the user has to strike back the moving ping ball towards the opponent court. If he/she fails to touch the ball, then the opponent player wins that round. And the game will be over after the 20 continuous wins of the same team. The pc control of the game is also very simple. The left-side player has to use W and S keys to move or slide the stick, while the right-side player has to use up and down arrow keys. The gameplay design is so simple that the user won’t find it difficult to use and understand.