forked from MatterHackers/agg-sharp
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
335f8f2
commit 36ed349
Showing
247 changed files
with
38,412 additions
and
3,859 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,79 +1,30 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0"> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0-windows</TargetFramework> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.50727</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{9142B0A3-44AD-4CDB-8F71-E54DE2BA7D9B}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>AForgeCamera</RootNamespace> | ||
<AssemblyName>AForgeCamera</AssemblyName> | ||
<FileUpgradeFlags> | ||
</FileUpgradeFlags> | ||
<UpgradeBackupLocation> | ||
</UpgradeBackupLocation> | ||
<OldToolsVersion>2.0</OldToolsVersion> | ||
<ApplicationRevision>0</ApplicationRevision> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo> | ||
<UseWindowsForms>true</UseWindowsForms> | ||
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
<ItemGroup> | ||
<Compile Include="AForgeCamera.cs" /> | ||
<Compile Include="CLEyeCamera.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="AForge.Video"> | ||
<HintPath>.\AForge.Video.dll</HintPath> | ||
</Reference> | ||
<Reference Include="AForge.Video.DirectShow"> | ||
<HintPath>.\AForge.Video.DirectShow.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Windows.Forms" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\agg\Agg.csproj"> | ||
<Project>{657dbc6d-c3ea-4398-a3fa-ddb73c14f71b}</Project> | ||
<Name>Agg</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\VectorMath\VectorMath.csproj"> | ||
<Project>{d3e41b4e-bfbb-44ca-94c8-95c00f754fdd}</Project> | ||
<Name>VectorMath</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\agg\Agg.csproj" /> | ||
<ProjectReference Include="..\VectorMath\VectorMath.csproj" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.3.330701"> | ||
<PrivateAssets>all</PrivateAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,114 +1,40 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0"> | ||
<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>8.0.50727</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{79741A18-3523-41BE-93DB-EECBEF515591}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Gaming</RootNamespace> | ||
<AssemblyName>Gaming</AssemblyName> | ||
<FileUpgradeFlags> | ||
</FileUpgradeFlags> | ||
<UpgradeBackupLocation> | ||
</UpgradeBackupLocation> | ||
<OldToolsVersion>2.0</OldToolsVersion> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>True</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>False</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>True</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo> | ||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> | ||
<PlatformTarget>x86</PlatformTarget> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\x64\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||
<OutputPath>bin\x64\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
</PropertyGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
<ItemGroup> | ||
<ProjectReference Include="..\agg\Agg.csproj"> | ||
<Project>{657dbc6d-c3ea-4398-a3fa-ddb73c14f71b}</Project> | ||
<Name>Agg</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\Gui\Gui.csproj"> | ||
<Project>{74f6bb6c-9d02-4512-a59a-21940e35c532}</Project> | ||
<Name>Gui</Name> | ||
</ProjectReference> | ||
<ProjectReference Include="..\VectorMath\VectorMath.csproj"> | ||
<Project>{d3e41b4e-bfbb-44ca-94c8-95c00f754fdd}</Project> | ||
<Name>VectorMath</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Audio\AudioSystem.cs" /> | ||
<Compile Include="Audio\Sound.cs" /> | ||
<Compile Include="Audio\SoundSource.cs" /> | ||
<Compile Include="Editor\EditorWindow.cs" /> | ||
<Compile Include="Game\AssetReference.cs" /> | ||
<Compile Include="Game\GameDataAttribute.cs" /> | ||
<Compile Include="Game\GameDataAttributeTypes.cs" /> | ||
<Compile Include="Game\DataAssetCache.cs" /> | ||
<Compile Include="Game\DataAssetTree.cs" /> | ||
<Compile Include="Game\DataViewGraph.cs" /> | ||
<Compile Include="Game\GamePlatform.cs" /> | ||
<Compile Include="Graphics\ImageSequence.cs" /> | ||
<Compile Include="Core\TranslatedString.cs" /> | ||
<Compile Include="Core\TwoSidedStack.cs" /> | ||
<Compile Include="Game\GameObject.cs" /> | ||
<Compile Include="Math\Helper.cs" /> | ||
<ProjectReference Include="..\agg\Agg.csproj" /> | ||
<ProjectReference Include="..\Gui\Gui.csproj" /> | ||
<ProjectReference Include="..\VectorMath\VectorMath.csproj" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\PlatformWin32\OpenTK.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Drawing" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Remove="Game\Joystick.cs" /> | ||
<Compile Remove="Graphics\Model3D.cs" /> | ||
<Compile Remove="Graphics\ScreenImageOpenGL.cs" /> | ||
<Compile Remove="Math\Vector2D.cs" /> | ||
<Compile Remove="Math\Vector3D.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Microsoft.DotNet.UpgradeAssistant.Extensions.Default.Analyzers" Version="0.3.330701"> | ||
<PrivateAssets>all</PrivateAssets> | ||
</PackageReference> | ||
</ItemGroup> | ||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
Oops, something went wrong.